Name: Gabriella, fillia IasonisAge: 52Gender: F
Player: GretchenYear Born: 1248Size: 0
Covenant: Amnis MirabilisCurrent Year: 1300Confidence: 3
House: Jerbiton (& Bjornaer)Decrepitude: 0Twilight Points:

Intelligence: 5Strength: 0 Presence: 2Dexterity: 0
CreativeSmall Frame AlluringLithesome Walk
Perception: 4Stamina: 5 Communication: 2Quickness: 0
VisionaryTenacious Earnest 

Abilities
Speak French: Merchant4  Concentration: Ignore sound41
Speak Latin: Church5  Ride: Making Friends2
Scribe Latin: Decode3  Charm: First Impressions22
Magic Theory: Spells52  Church Knowledge: Politics21
Hermes Lore: Bjornaer4  Folk Ken: Mages31
Hermes History: Jerbiton31  Faerie Lore: Giants2
Parma Magica : Muto31  Singing: Improvisation22
Finesse: Multiple spells31  Chirurgy: Midwifery21
Certámen : Rego1  Medicine: Physicianry1
Faerie Magic: Resistance22  Proven¨al Lore: History1
Will Over Form: Resume Own0 

TechniquesFormsVirtues & Flaws
Creo15Animal10Ignem6+5Flawless Magic
Intellego13Aquam6Imagonem8+1Gentle Gift
Muto10Auram6Mentem10+2Faerie Blood
Perdo9Corporem13Terram8+1Faerie Magic
Rego15Herbam11Vim10+1Venus' Blessing
      -4Susc. to Divine Power
  Vís (39):7  -1-5 Magic in lg. crowds
     -1Oath of Fealty: Church
     +3Natural Resistance
Long Potion: -12-1Sensitive: Patronized
      -2Minor Discomfort: Iron
      -1Flawed Parma: Rego

Personality Traits ReputationLocationScore
Brave0Reliable3 Odd MageChurch1
Understated3Religious1 CutieDwarves1
Shy-1Spirited2 Mom MageLocal Area1
Loves Gustav2Loves Greta3 
Dodge: 0Unhurt
Soak Total: 5Hurt
Fatigue Total: 5Light Wounds
 Medium Wounds
 Heavy Wounds
 Incapacitated
X X
   
 -1 
 -3 
 -5 
   
Fresh
Winded2 min
Weary10 min
Tired30 min
Dazed60 min
Unconscious(2 hr)

Gabriella's Grimoire
 
20In/An28Tongue of the BeastsBody, Conc
  Hold a conversation with one animal (Au, Aq 12)
*15Re/An30*Scent of the ForestTouch/Near,Sun/Perm
  As Disguise of the Putrid Aroma, but the scent is that of a tree. Animals react to you as if you are a tree, unless you threaten them, triggering other instincts.
*25Re/An30Mastering the Unruly BeastEye/Sight, Conc/Inst
  Mentally control animal as long as in sight, 3+/less size
10Cr/Co33Bind WoundTouch/Near,Sun/Inst
  Adds +1 to subsequent recovery rolls.
15Cr/Co33Gentle Touch of Purified BodyTouch,Sun/Inst
  Halts the progress of any typical disease.
15Cr/Co33Heal the Virulent VenomTouch/Near,Sun/Inst
  Halts the progress of any poison, magical or natural. Vis heals the person.
20Cr/Co33The Chirurgeon's TouchTouch/Near,Sun/Inst
  If the subject makes Sta + Chirurgy skill of anyone who has successfully tended the wounds of 3+ sie recovers a lost wound level. Subtract wound penalty.
25Cr/Co33Restoration of Defiled BodyTouch/Near,Sun/Inst
  Removes the crippling or malignant effects of any poison, disease or premature aging.
30Cr/Co33Severed Limb Made WholeTouch/Near,Sun/Inst
  A limb is reattached.
35Cr/Co33Free the Accursed BodyTouch/Near,Sun/Inst,Rit
  Cancels the effect of a malign Corporem spell if the level of that spell is less than 35.
45Cr/Co33The Body Made WholeTouch/Near,Sun/Inst
  Heals all damage to a human body at the rate of one Body Level per Round. Maintain concentration for the Rounds during which the spell is cast. A cloak, blanket, or similar covering must be laid over the target.
*5Mu/Co28*Changing the Hue of HairNear/Sight,Sun,Perm
  Change someone's hair color.
10Mu/Co28*Easing the Pains of ChildbirthTouch,Conc
  Gives +15 to the soak roll, meaning that the woman rolls her stamina + vs. a stress die roll for childbirth.
15Pe/Co27Confound the Connection100/400mi,Inst
  Destroys any arcane connection to you or the person you touch.
15Pe/Co27Dust to DustNear/Sight,Inst
  Turns a dead or undead body to dust in two rounds.
*30Re/Co33Strings of the Unwilling MarionetteNear, Conc
  Control gross movements, Str 12+ to resist
30Re/Co33Leap to SelfSelf(50mi)/Touch,Inst
  Teleport to an arcane link of you.
45Re/Co33The Wizard's PushTouch(150mi)/Near,Inst
  Teleports you or one you touch anywhere within 150 miles, provided that you have an arcane link to that place, or can see it. Make Int+Finess roll of 11+ for placement. Use on Animals Siz+1 or lower with An Req.
*15Mu/He22Twist the Living TreeNear/Sight, Sun/Year
  Reshape a tree, takes 1-10 minutes to form new shape
20Re/He26The Treacherous SpearNear/Sight, Spec,Auram
  Animates a wooden weapon
20In/Ig25Vision of Heat's LightNear/Sight, Sun/Moon
  See heat nearby
30Re/Im31Effortless Image from Wizard50mi/Sun,Co,In
  Your image separates from your body, can speak with your voice, you can see through its eyes, etc. You don't need to concentrate to maintain it.
10Mu/Me23Subtle Shift of HeartEye/Sight, Sun/Moon
  Subtly changes an emotion
*15Re/Me30Confusion of the Numbed WillNear/St, Sun/Moon
  Confuses someone until they roll 13+ Int
20In/Vi28Perceive Magical ScentNear/Sight, Conc/Year
  Smell Magic

Goals:

Arts:
	Creo	15	Animal	(15)*	Ignem	(10)
	Intellego	(15)*	Aquam	(10)	Imagonem	(10)
	Muto	(15)*	Auram	(10)	Mentem	(15)*
	Perdo	(10)	Corporem	(15)	Terram	(10)
	Rego	(20)*	Herbam	(15)*	Vim	(15)

Learn before Arctic Expedition

20Mu/Vi25The Wizard's BoostNear/Sight,Inst
  l:31 Boost a spell five levels, up to 20. Conc+Int 9+ to cast on own spell.
20Re/An30Circle of Beast WardingRing,Ring
  l:39 No natural animal will enter.
30Re/An30Ward Against Beasts of LegendRing,Ring
  l:39 No magical animal with a might less than +30 will enter.


Research before Arctic Expedition

*5Pe/Te20*Make Clean and DryTouch,Conc,An,Aq,Co,He
  l:32 Removes dirt and liquids from a person and her clothing, making them clean and dry.
*10Pe/Te20*The Wound Made CleanTouch,Inst,An,Aq,Co,He
  l:32 Removes everything that isn't living flesh from the person or animal treated from a wound. Handy for getting grit out of wounds, cleaning out pus and gangrenal flesh, removing arrows, etc.


l:Form+Tech+Int+Magic Theory (Add Spell Bonus when know spell)

20Cr/Anl:36Weaver's Trap of WebsNear/Sight,Sun/Inst
35Cr/Anl:36The Faithful ProtectorNear/Sight,Sun/Inst
40Cr/Anl:36Conjuring the Quick RetreatReach/Near,Sun/Inst
20Cr/Aul:32Helm of Sweet AirTouch/Near,Sun/Moon,Re
20Re/Aul:32Circling Winds of ProtectionReach,Spec(Conc+5)
45Cr/Col:39The Body Made WholeTouch/Near,Sun/Inst
*70Cr/Col:39The Healer's RingRing,Ring,Ritual
10In/Col:37Revealed Flaws of Mortal FleshSight,Inst
15Mu/Col:29Subtle Eyes of the CatTouch,Sun/Year,An
*35Mu/Col:34Gift of the Bear's FortitudeTouch/Near,Sun/Year
20Re/Col:39The Endurance of the BerserkerTouch/Near,Sun
25Re/Col:39The Wizard's StepSelf(Near),Inst
30Re/Col:39Ward Against the Human FormRing,Ring
25In/Hel:35Converse With Plants and TreesReach/Near,Conc
25Re/Igl:32Ward vs Heat and FlamesTouch/Near,Sun/Year
30Re/Igl:32Circular Ward vs Heat and FlamesRing,Ring
*15Cr/Iml:37Illusory FogReach/Near,Sun/Year,Au
*20Cr/Iml:37Phantasmal AnimalReach/Near,Sun/Year,An
*25Cr/Iml:37Phantasmal HumanReach/Near,Sun/Year,Co
*10In/Iml:35Discern Own IllusionsTouch/Near,Sun/Moon
30Pe/Iml:28Veil of InvisibilitySelf/Touch,Sun/Year,Co
20Re/Iml:34Wizard's SidestepSelf/Touch,Sun,Co
30Re/Iml:34Circle of PrivacyRing,Ring
25Cr/Mel:36Return of Mental LucidityReach,Inst,Ritual
35Cr/Mel:36Gift of ReasonEye/Sight,Sun/Year
20In/Mel:34Tongue of the FolkBody/Touch,Conc
25In/Mel:34Thoughts Within BabbleBody/Touch,Conc
25In/Mel:34Posing the Silent QuestionEye/Sight,Spec
30Re/Mel:36Circular Ward Against MindsRing,Ring
35Re/Tel:34Ward off Metal WeaponsTouch/Near,Sun/Moon
45Re/Tel:34The Wizard's Grasp10-50mi,Inst
30In/Vil:34Sense of the Lingering MagicReach/Near,Conc
35In/Vil:34Sight of the Active MagicBody/Touch,Conc/Moon
35In/Vil:34Invisible Eye RevealedNear,Sun/Year
5Mu/Vil:29Change the Nature of VisTouch,Inst,Ritual
30Mu/Vil:29Wizard's CommunionReach/Near,Inst
35Mu/Vil:29The Wizard's BoostNear/Sight,Inst
30Re/Vil:36Circular Ward Against DemonsRing,Ring
*35Re/Vil:36Maintaining the Demanding Spelln/a,1min
*35Re/Vil:36Suppress the Wizard's HandiworkNear/Sight,Conc


l:Form+Tech+Int+Magic Theory+Aura(3+3) (Add Spell Bonus when Know Spell)
Research spells:

*30In/Anl:40*Hunter's SenseNear/Sight,Sun/Year,Co,Me
  Sense the shapes and motivations of all animals and humans above a certain size that come within 15 paces of you. If you are asleep, you see the person or animal in a dream.
*30In/Anl:40*Seeing With Beast's EyesTouch(1mi),Conc/Sun
  Cast on an animal, you can see through its senses as long as you hold an arcane link to it and are within 1 mile.
*30In/Anl:40*Silent Speech of the BeastTouch(1mi),Conc/Sun
  Cast on an animal, you can communicate mentally with it as long as you hold an arcane link to it and are within 1 mile.
*30Re/Aql:38*Circular Ward Against WaterRing,Ring
  +15 Soak on all water related damage.
*30Re/Aul:38*Circular Ward Against AirRing,Ring
  +15 Soak on all air related damage.
*30Re/Hel:43*Circular Ward Against WoodRing,Ring
  +15 Soak on all damage from wooden weapons.
*35Re/Hel:43*Ward off Wooden WeaponsTouch/Near,Sun/Moon
  Ward off all attacks from wooden weapons, seen or unseen. (+15 soak vs. melee, immune to arrows with wooden shafts, etc.)
*35Re/Tel:40*Circle Against Metal and StoneRing,Ring
  +15 Soak on all damage from metal, stone, and dirt.
*25In/Col:43*Revealed Flaws of Mortal FleshSight,Sun,An
  You can find any medical defects in any person, being, or animal that you see, with no arcane connection required.
*30Re/Col:36*BonesetTouch/Near,Moon,In
  Repairs a bone fracture by first setting it (moving the bone, including fragments, back into place) then holding the bone together and splinted for a month, so that it can heal naturally. Performs an extremely good matchup of bone ends, which aids healing. Will hold body parts immobile if necessary to prevent stress on the healing bone. Req: Animal
*40Re/Col:42*The Surgeon's Skillful HandTouch/Near,Moon,In
  This is similar to Boneset, except for flesh; it serves the same purpose as stitches, but aligns damaged blood vessels and muscles with great precision, allowing the body to heal easily. Like Boneset, it holds the wounded body part immobile if desired. Req: Animal.
*20Re/Col:36*The Gift of VigorTouch/Near,Inst
  You switch fatigue levels with someone at a lower level. Any fatigue lost from casting this spell comes after the transfer.
*25Re/Col:45*Lift the Dangling PuppetNear/Sight,Sun/Moon
  Lifts a person Size+1 or lower vertically into the air, about as fast as smoke rises.
*30In/Mel:40*Peering into the Mortal MindEye/Sight,Conc
*25Re/Tel:40*Improved Hand of the ThiefNear/Sight,Inst
  Teleports a nonliving item up to three pounds to your hand. Works if the object is seen, touched, held. Magic resistance applies. Req: appropriate form.
*30Mu/Anl:38*The Beast Made PeacefulNear/Sight,Sun/Inst
  Transforms any animal into a smaller, harmless animal of the appropriate type: lions into cats, sharks into minnows, eagles into finches, etc. The animal must make a size stress roll of 15+. Req: Au for birds, Aq for fish.
*20Mu/Col:40*Gift of New FormTouch/Near,Sun/Year
  Utterly change the appearance of a person.
*30Mu/Col:37*The Curse of CirceEye/Sight,Sun/Perm,An
  Changes a person into a cat.
*45Mu/Col:43*Stance of the TreeNear/Sight,Sun/Perm,He
  Changes a person into a tree.
*30Mu/Igl:33*Fluttering FlamesSight,Sun/Perm,An,Au
  Transforms a house fire into flame-colored, glowing, warm butterflies. At the end of the spell, the butterflies die out and become ashes.
*20Mu/Tel:32*Unlife to LifeNear,Sun/Inst,He,An,Au
  Transforms a nonliving object (not water or fire) into an animal of the appropriate form and size. The object must be size -1 or less. Req: Co if appropriate.
*35Mu/Tel:39*The Sword's BreathReach,Sun/Year,In,He,An,Au
  Any weapons that come within reach of the spell turn into an animal of approximately the same size and the appropriate type. Thrown or missile weapons transform into birds, hand-held weapons into land animals. The Intellego requisite allows unseen weapons to be targetted. Definition of weapon: any nonliving object which is held in the hand or in midair. It won't transform a sheathed sword or slung bow, but if they are taken in hand or flying in the air (in reach of the caster), they will turn into an appropriate animal. The animal will turn back into the weapon at the end of the day, unless the spell is quickened to make the change instant. (This quickening is different from the one required to make the spell last a year.) Req: Co to defend from like objects.
*40Mu/Tel:42*Circle of Living WardsRing,Ring,In,He,An,Au
  Any weapons that come within reach of the spell turn into an animal of approximately the same size and the appropriate type. Thrown or missile weapons transform into birds, hand-held weapons into land animals. The Intellego requisite allows unseen weapons to be targetted. Definition of weapon: any nonliving object which is held in the hand or in midair. It won't transform a sheathed sword or slung bow, but if they are taken in hand or flying in the air (as they pass through the ring), they will turn into an appropriate animal. The animal will turn back into the weapon at the end of the day, unless the spell is quickened to make the change instant.
*50Mu/Tel:43*Castle of Living WardsLg Ring,Ring,In,He,An,Au