Name: Gabriella, fillia Iasonis | Age: 52 | Gender: F |
Player: Gretchen | Year Born: 1248 | Size: 0 |
Covenant: Amnis Mirabilis | Current Year: 1300 | Confidence: 3 |
House: Jerbiton (& Bjornaer) | Decrepitude: 0 | Twilight Points: |
Intelligence: 5 | Strength: 0 | Presence: 2 | Dexterity: 0 |
Creative | Small Frame | Alluring | Lithesome Walk |
Perception: 4 | Stamina: 5 | Communication: 2 | Quickness: 0 |
Visionary | Tenacious | Earnest |
Abilities | ||||||
---|---|---|---|---|---|---|
Speak French: Merchant | 4 | Concentration: Ignore sound | 4 | 1 | ||
Speak Latin: Church | 5 | Ride: Making Friends | 2 | |||
Scribe Latin: Decode | 3 | Charm: First Impressions | 2 | 2 | ||
Magic Theory: Spells | 5 | 2 | Church Knowledge: Politics | 2 | 1 | |
Hermes Lore: Bjornaer | 4 | Folk Ken: Mages | 3 | 1 | ||
Hermes History: Jerbiton | 3 | 1 | Faerie Lore: Giants | 2 | ||
Parma Magica : Muto | 3 | 1 | Singing: Improvisation | 2 | 2 | |
Finesse: Multiple spells | 3 | 1 | Chirurgy: Midwifery | 2 | 1 | |
Certámen : Rego | 1 | Medicine: Physicianry | 1 | |||
Faerie Magic: Resistance | 2 | 2 | Proven¨al Lore: History | 1 | ||
Will Over Form: Resume Own | 0 |
Techniques | Forms | Virtues & Flaws | |||||
---|---|---|---|---|---|---|---|
Creo | 15 | Animal | 10 | Ignem | 6 | +5 | Flawless Magic |
Intellego | 13 | Aquam | 6 | Imagonem | 8 | +1 | Gentle Gift |
Muto | 10 | Auram | 6 | Mentem | 10 | +2 | Faerie Blood |
Perdo | 9 | Corporem | 13 | Terram | 8 | +1 | Faerie Magic |
Rego | 15 | Herbam | 11 | Vim | 10 | +1 | Venus' Blessing |
-4 | Susc. to Divine Power | ||||||
Vís (39): | 7 | -1 | -5 Magic in lg. crowds | ||||
-1 | Oath of Fealty: Church | ||||||
+3 | Natural Resistance | ||||||
Long Potion: -12 | -1 | Sensitive: Patronized | |||||
-2 | Minor Discomfort: Iron | ||||||
-1 | Flawed Parma: Rego |
Personality Traits | Reputation | Location | Score | ||||
---|---|---|---|---|---|---|---|
Brave | 0 | Reliable | 3 | Odd Mage | Church | 1 | |
Understated | 3 | Religious | 1 | Cutie | Dwarves | 1 | |
Shy | -1 | Spirited | 2 | Mom Mage | Local Area | 1 | |
Loves Gustav | 2 | Loves Greta | 3 |
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Gabriella's Grimoire | ||||
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20 | In/An | 28 | Tongue of the Beasts | Body, Conc |
Hold a conversation with one animal (Au, Aq 12) | ||||
*15 | Re/An | 30 | *Scent of the Forest | Touch/Near,Sun/Perm |
As Disguise of the Putrid Aroma, but the scent is that of a tree. Animals react to you as if you are a tree, unless you threaten them, triggering other instincts. | ||||
*25 | Re/An | 30 | Mastering the Unruly Beast | Eye/Sight, Conc/Inst |
Mentally control animal as long as in sight, 3+/less size | ||||
10 | Cr/Co | 33 | Bind Wound | Touch/Near,Sun/Inst |
Adds +1 to subsequent recovery rolls. | ||||
15 | Cr/Co | 33 | Gentle Touch of Purified Body | Touch,Sun/Inst |
Halts the progress of any typical disease. | ||||
15 | Cr/Co | 33 | Heal the Virulent Venom | Touch/Near,Sun/Inst |
Halts the progress of any poison, magical or natural. Vis heals the person. | ||||
20 | Cr/Co | 33 | The Chirurgeon's Touch | Touch/Near,Sun/Inst |
If the subject makes Sta + Chirurgy skill of anyone who has successfully tended the wounds of 3+ sie recovers a lost wound level. Subtract wound penalty. | ||||
25 | Cr/Co | 33 | Restoration of Defiled Body | Touch/Near,Sun/Inst |
Removes the crippling or malignant effects of any poison, disease or premature aging. | ||||
30 | Cr/Co | 33 | Severed Limb Made Whole | Touch/Near,Sun/Inst |
A limb is reattached. | ||||
35 | Cr/Co | 33 | Free the Accursed Body | Touch/Near,Sun/Inst,Rit |
Cancels the effect of a malign Corporem spell if the level of that spell is less than 35. | ||||
45 | Cr/Co | 33 | The Body Made Whole | Touch/Near,Sun/Inst |
Heals all damage to a human body at the rate of one Body Level per Round. Maintain concentration for the Rounds during which the spell is cast. A cloak, blanket, or similar covering must be laid over the target. | ||||
*5 | Mu/Co | 28 | *Changing the Hue of Hair | Near/Sight,Sun,Perm |
Change someone's hair color. | ||||
10 | Mu/Co | 28 | *Easing the Pains of Childbirth | Touch,Conc |
Gives +15 to the soak roll, meaning that the woman rolls her stamina + vs. a stress die roll for childbirth. | ||||
15 | Pe/Co | 27 | Confound the Connection | 100/400mi,Inst |
Destroys any arcane connection to you or the person you touch. | ||||
15 | Pe/Co | 27 | Dust to Dust | Near/Sight,Inst |
Turns a dead or undead body to dust in two rounds. | ||||
*30 | Re/Co | 33 | Strings of the Unwilling Marionette | Near, Conc |
Control gross movements, Str 12+ to resist | ||||
30 | Re/Co | 33 | Leap to Self | Self(50mi)/Touch,Inst |
Teleport to an arcane link of you. | ||||
45 | Re/Co | 33 | The Wizard's Push | Touch(150mi)/Near,Inst |
Teleports you or one you touch anywhere within 150 miles, provided that you have an arcane link to that place, or can see it. Make Int+Finess roll of 11+ for placement. Use on Animals Siz+1 or lower with An Req. | ||||
*15 | Mu/He | 22 | Twist the Living Tree | Near/Sight, Sun/Year |
Reshape a tree, takes 1-10 minutes to form new shape | ||||
20 | Re/He | 26 | The Treacherous Spear | Near/Sight, Spec,Auram |
Animates a wooden weapon | ||||
20 | In/Ig | 25 | Vision of Heat's Light | Near/Sight, Sun/Moon |
See heat nearby | ||||
30 | Re/Im | 31 | Effortless Image from Wizard | 50mi/Sun,Co,In |
Your image separates from your body, can speak with your voice, you can see through its eyes, etc. You don't need to concentrate to maintain it. | ||||
10 | Mu/Me | 23 | Subtle Shift of Heart | Eye/Sight, Sun/Moon |
Subtly changes an emotion | ||||
*15 | Re/Me | 30 | Confusion of the Numbed Will | Near/St, Sun/Moon |
Confuses someone until they roll 13+ Int | ||||
20 | In/Vi | 28 | Perceive Magical Scent | Near/Sight, Conc/Year |
Smell Magic |
Creo 15 Animal (15)* Ignem (10) Intellego (15)* Aquam (10) Imagonem (10) Muto (15)* Auram (10) Mentem (15)* Perdo (10) Corporem (15) Terram (10) Rego (20)* Herbam (15)* Vim (15)
20 | Mu/Vi | 25 | The Wizard's Boost | Near/Sight,Inst |
---|---|---|---|---|
l:31 Boost a spell five levels, up to 20. Conc+Int 9+ to cast on own spell. | ||||
20 | Re/An | 30 | Circle of Beast Warding | Ring,Ring |
l:39 No natural animal will enter. | ||||
30 | Re/An | 30 | Ward Against Beasts of Legend | Ring,Ring |
l:39 No magical animal with a might less than +30 will enter. |
*5 | Pe/Te | 20 | *Make Clean and Dry | Touch,Conc,An,Aq,Co,He |
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l:32 Removes dirt and liquids from a person and her clothing, making them clean and dry. | ||||
*10 | Pe/Te | 20 | *The Wound Made Clean | Touch,Inst,An,Aq,Co,He |
l:32 Removes everything that isn't living flesh from the person or animal treated from a wound. Handy for getting grit out of wounds, cleaning out pus and gangrenal flesh, removing arrows, etc. |
20 | Cr/An | l:36 | Weaver's Trap of Webs | Near/Sight,Sun/Inst |
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35 | Cr/An | l:36 | The Faithful Protector | Near/Sight,Sun/Inst |
40 | Cr/An | l:36 | Conjuring the Quick Retreat | Reach/Near,Sun/Inst |
20 | Cr/Au | l:32 | Helm of Sweet Air | Touch/Near,Sun/Moon,Re |
20 | Re/Au | l:32 | Circling Winds of Protection | Reach,Spec(Conc+5) |
45 | Cr/Co | l:39 | The Body Made Whole | Touch/Near,Sun/Inst |
*70 | Cr/Co | l:39 | The Healer's Ring | Ring,Ring,Ritual |
10 | In/Co | l:37 | Revealed Flaws of Mortal Flesh | Sight,Inst |
15 | Mu/Co | l:29 | Subtle Eyes of the Cat | Touch,Sun/Year,An |
*35 | Mu/Co | l:34 | Gift of the Bear's Fortitude | Touch/Near,Sun/Year |
20 | Re/Co | l:39 | The Endurance of the Berserker | Touch/Near,Sun |
25 | Re/Co | l:39 | The Wizard's Step | Self(Near),Inst |
30 | Re/Co | l:39 | Ward Against the Human Form | Ring,Ring |
25 | In/He | l:35 | Converse With Plants and Trees | Reach/Near,Conc |
25 | Re/Ig | l:32 | Ward vs Heat and Flames | Touch/Near,Sun/Year |
30 | Re/Ig | l:32 | Circular Ward vs Heat and Flames | Ring,Ring |
*15 | Cr/Im | l:37 | Illusory Fog | Reach/Near,Sun/Year,Au |
*20 | Cr/Im | l:37 | Phantasmal Animal | Reach/Near,Sun/Year,An |
*25 | Cr/Im | l:37 | Phantasmal Human | Reach/Near,Sun/Year,Co |
*10 | In/Im | l:35 | Discern Own Illusions | Touch/Near,Sun/Moon |
30 | Pe/Im | l:28 | Veil of Invisibility | Self/Touch,Sun/Year,Co |
20 | Re/Im | l:34 | Wizard's Sidestep | Self/Touch,Sun,Co |
30 | Re/Im | l:34 | Circle of Privacy | Ring,Ring |
25 | Cr/Me | l:36 | Return of Mental Lucidity | Reach,Inst,Ritual |
35 | Cr/Me | l:36 | Gift of Reason | Eye/Sight,Sun/Year |
20 | In/Me | l:34 | Tongue of the Folk | Body/Touch,Conc |
25 | In/Me | l:34 | Thoughts Within Babble | Body/Touch,Conc |
25 | In/Me | l:34 | Posing the Silent Question | Eye/Sight,Spec |
30 | Re/Me | l:36 | Circular Ward Against Minds | Ring,Ring |
35 | Re/Te | l:34 | Ward off Metal Weapons | Touch/Near,Sun/Moon |
45 | Re/Te | l:34 | The Wizard's Grasp | 10-50mi,Inst |
30 | In/Vi | l:34 | Sense of the Lingering Magic | Reach/Near,Conc |
35 | In/Vi | l:34 | Sight of the Active Magic | Body/Touch,Conc/Moon |
35 | In/Vi | l:34 | Invisible Eye Revealed | Near,Sun/Year |
5 | Mu/Vi | l:29 | Change the Nature of Vis | Touch,Inst,Ritual |
30 | Mu/Vi | l:29 | Wizard's Communion | Reach/Near,Inst |
35 | Mu/Vi | l:29 | The Wizard's Boost | Near/Sight,Inst |
30 | Re/Vi | l:36 | Circular Ward Against Demons | Ring,Ring |
*35 | Re/Vi | l:36 | Maintaining the Demanding Spell | n/a,1min |
*35 | Re/Vi | l:36 | Suppress the Wizard's Handiwork | Near/Sight,Conc |
*30 | In/An | l:40 | *Hunter's Sense | Near/Sight,Sun/Year,Co,Me |
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Sense the shapes and motivations of all animals and humans above a certain size that come within 15 paces of you. If you are asleep, you see the person or animal in a dream. | ||||
*30 | In/An | l:40 | *Seeing With Beast's Eyes | Touch(1mi),Conc/Sun |
Cast on an animal, you can see through its senses as long as you hold an arcane link to it and are within 1 mile. | ||||
*30 | In/An | l:40 | *Silent Speech of the Beast | Touch(1mi),Conc/Sun |
Cast on an animal, you can communicate mentally with it as long as you hold an arcane link to it and are within 1 mile. | ||||
*30 | Re/Aq | l:38 | *Circular Ward Against Water | Ring,Ring |
+15 Soak on all water related damage. | ||||
*30 | Re/Au | l:38 | *Circular Ward Against Air | Ring,Ring |
+15 Soak on all air related damage. | ||||
*30 | Re/He | l:43 | *Circular Ward Against Wood | Ring,Ring |
+15 Soak on all damage from wooden weapons. | ||||
*35 | Re/He | l:43 | *Ward off Wooden Weapons | Touch/Near,Sun/Moon |
Ward off all attacks from wooden weapons, seen or unseen. (+15 soak vs. melee, immune to arrows with wooden shafts, etc.) | ||||
*35 | Re/Te | l:40 | *Circle Against Metal and Stone | Ring,Ring |
+15 Soak on all damage from metal, stone, and dirt. | ||||
*25 | In/Co | l:43 | *Revealed Flaws of Mortal Flesh | Sight,Sun,An |
You can find any medical defects in any person, being, or animal that you see, with no arcane connection required. | ||||
*30 | Re/Co | l:36 | *Boneset | Touch/Near,Moon,In |
Repairs a bone fracture by first setting it (moving the bone, including fragments, back into place) then holding the bone together and splinted for a month, so that it can heal naturally. Performs an extremely good matchup of bone ends, which aids healing. Will hold body parts immobile if necessary to prevent stress on the healing bone. Req: Animal | ||||
*40 | Re/Co | l:42 | *The Surgeon's Skillful Hand | Touch/Near,Moon,In |
This is similar to Boneset, except for flesh; it serves the same purpose as stitches, but aligns damaged blood vessels and muscles with great precision, allowing the body to heal easily. Like Boneset, it holds the wounded body part immobile if desired. Req: Animal. | ||||
*20 | Re/Co | l:36 | *The Gift of Vigor | Touch/Near,Inst |
You switch fatigue levels with someone at a lower level. Any fatigue lost from casting this spell comes after the transfer. | ||||
*25 | Re/Co | l:45 | *Lift the Dangling Puppet | Near/Sight,Sun/Moon |
Lifts a person Size+1 or lower vertically into the air, about as fast as smoke rises. | ||||
*30 | In/Me | l:40 | *Peering into the Mortal Mind | Eye/Sight,Conc |
*25 | Re/Te | l:40 | *Improved Hand of the Thief | Near/Sight,Inst |
Teleports a nonliving item up to three pounds to your hand. Works if the object is seen, touched, held. Magic resistance applies. Req: appropriate form. | ||||
*30 | Mu/An | l:38 | *The Beast Made Peaceful | Near/Sight,Sun/Inst |
Transforms any animal into a smaller, harmless animal of the appropriate type: lions into cats, sharks into minnows, eagles into finches, etc. The animal must make a size stress roll of 15+. Req: Au for birds, Aq for fish. | ||||
*20 | Mu/Co | l:40 | *Gift of New Form | Touch/Near,Sun/Year |
Utterly change the appearance of a person. | ||||
*30 | Mu/Co | l:37 | *The Curse of Circe | Eye/Sight,Sun/Perm,An |
Changes a person into a cat. | ||||
*45 | Mu/Co | l:43 | *Stance of the Tree | Near/Sight,Sun/Perm,He |
Changes a person into a tree. | ||||
*30 | Mu/Ig | l:33 | *Fluttering Flames | Sight,Sun/Perm,An,Au |
Transforms a house fire into flame-colored, glowing, warm butterflies. At the end of the spell, the butterflies die out and become ashes. | ||||
*20 | Mu/Te | l:32 | *Unlife to Life | Near,Sun/Inst,He,An,Au |
Transforms a nonliving object (not water or fire) into an animal of the appropriate form and size. The object must be size -1 or less. Req: Co if appropriate. | ||||
*35 | Mu/Te | l:39 | *The Sword's Breath | Reach,Sun/Year,In,He,An,Au |
Any weapons that come within reach of the spell turn into an animal of approximately the same size and the appropriate type. Thrown or missile weapons transform into birds, hand-held weapons into land animals. The Intellego requisite allows unseen weapons to be targetted. Definition of weapon: any nonliving object which is held in the hand or in midair. It won't transform a sheathed sword or slung bow, but if they are taken in hand or flying in the air (in reach of the caster), they will turn into an appropriate animal. The animal will turn back into the weapon at the end of the day, unless the spell is quickened to make the change instant. (This quickening is different from the one required to make the spell last a year.) Req: Co to defend from like objects. | ||||
*40 | Mu/Te | l:42 | *Circle of Living Wards | Ring,Ring,In,He,An,Au |
Any weapons that come within reach of the spell turn into an animal of approximately the same size and the appropriate type. Thrown or missile weapons transform into birds, hand-held weapons into land animals. The Intellego requisite allows unseen weapons to be targetted. Definition of weapon: any nonliving object which is held in the hand or in midair. It won't transform a sheathed sword or slung bow, but if they are taken in hand or flying in the air (as they pass through the ring), they will turn into an appropriate animal. The animal will turn back into the weapon at the end of the day, unless the spell is quickened to make the change instant. | ||||
*50 | Mu/Te | l:43 | *Castle of Living Wards | Lg Ring,Ring,In,He,An,Au |