Name: Horatius Pontifex, filius ConstantinisAge: 83Gender: M
Player: GretchenYear Born: 1217Size: 0
Covenant: Amnis MirabilisCurrent Year: 1300Confidence: 3
House: TremereDecrepitude: 0Twilight Points:

Intelligence: 2Strength: 2 Presence: 1Dexterity: -1
shrewdhusky commanding stareplodding step
Perception: 1Stamina: 4 Communication: 1Quickness: 0
astuteforceful personality oratorsurefooted

Abilities
Speak French: Common4  Finesse: Precision43
Speak Latin: Expansive Vocab.5  Certámen : Terram42
Scribe Latin: Decode3  Concentration: Long duration32
Magic Theory: Items8  Affinity w/ Creo: Terram74
Hermes Lore: Tremere3  Architecture: Towers33
Hermes History: Tremere3  Mercuric Magic Theory: Spells2
Parma Magica : Creo4  Bellaquin History: Last Days1
 

TechniquesFormsVirtues & Flaws
Creo18Animal6Ignem15+4Aptitude w/ Elements
Intellego15Aquam13Imagonem6+4Affinity w/ Creo
Muto10Auram15Mentem6+1Book Learner
Perdo14Corporem13Terram16+1Inventive Genius
Rego15Herbam5Vim18-1Reputation: Nutcase
      -1Blatant Gift
  Vís (58):11  -1Delusion: Magic works better from towers
Longevity: -14-1Obsessed: Covenant
      -3Maj. Def: Mentem
      -2Overconfident
Vis: 4Mu, 6Re, 5Aq, 3Au, 1Co, 2Vi-1Flawed Parma: Muto

Personality Traits ReputationLocationScore
Brave1Mulish1 Nutcaselocal2
Formal2Fastidious2 Dragon SlayerGern1
Reliable0Acrophilic3 
Dodge: 0Unhurt
Soak Total: 4/9/14 (dep. on armor)Hurt
Fatigue Total: 4Light Wounds
 Medium Wounds
Scale Cuirass: Protection 5, Load 2Heavy Wounds
Plate Cuirass: Protection 10, Load 2Incapacitated
X X
   
 -1 
 -3 
 -5 
   
Fresh
Winded2 min
Weary10 min
Tired30 min
Dazed60 min
Unconscious(2 hr)

Horatius' Grimoire
 
10Cr/Aq51Creeping OilSight, Sun/Perm, Ignem
  Saturates porous material with oil; setting the victim afire causes +12 the first round, +6 the second, +0 third.
20Mu/Aq36Grant Lungs of the FishTouch, Sun/Year, Auram
  Turns water into air as you breathe it.
15Cr/Au54Chamber of Spring BreezesNear/Sight, Sun/100 yrs
  Keeps even a sealed chamber full of fresh breezes.
15Mu/Au39Rain of StonesSight, Conc, Terram, Aimed
  +15 damage per round of exposure.
25Re/Au44Wings of the Soaring WindSelf/Near, Conc
  Fly 40 mile/hour winds; take care not to lose conc.
25Cr/Ig48Arc of Fiery RibbonsSpec, Inst
  15 paces, 60° angle, +20 damage -1/pace from caster
*10Cr/Te54*Creating the GemstoneTouch,Sun/Inst
  Creates a single gem of any type.
*15Cr/Te54*Clenching the Stone HandNear/Sight,Sun/Inst
  Creates enough stone to fill in a pit three paces across & deep, anywhere within near range.
*20Cr/Te54*The Stone SkiffReach, Sun/Inst
  Creates a stone skiff that can hold 6 people reasonably comfortably and be operated by one. It includes a mast, tiller, and fittings.
*25Cr/Te54*Ship of the Azure SkiesReach,Sun/Inst
  Creates a stone ship that can sleep 15 people comfortably, including all of the appropriate fittings.
25Cr/Te54Wall of Protecting StoneNear/Sight, Sun/Inst
  Wall up to 10 paces wide, 4 paces high, 1 pace thick
*30Cr/Te51*Circle of Faerie StoneNr/Sight,Sun/Inst,Vim,Aim
  Create 12ft high stone wall in a 12 pc diam circle, with a magic resistance of +20.
*35Cr/Te54*Wealth of CroesusNear,Sun/Inst
  Creates enough gems, gold, silver, and copper coins to fill a large room, of all different types desired.
50Cr/Te54*Conjuring the Mystic TowerNear, Moon/Inst, Ritual
  Create 80ft high/30 ft sq tower w/ 20ft foundation
*65Cr/Te54*The Permanent Mystic TowerNear,Inst,Ritual
  As with the similarly named spell, except that it does not need to be quickened.
*5Mu/Te38*The Jeweler's TouchTouch,Sun/Inst
  Make a worthless or low quality gem into a flawless gem.
*5Mu/Te38*Edge of the RazorTouch,Inst,Ritual
  Sharpens the edge on a weapon to +1 damage.
*10Mu/Te38*Edges of the RazorReach,Inst,Ritual
  Sharpens the edges of any metal weapons within reach to an unequalled degree, giving a +1 bonus to damage.
*15Mu/Te38*Many Edges of the RazorNear,Inst,Ritual
  Sharpens the edge of all metal weapons within 15 paces to an unequalled degree, giving a +1 bonus to damage.
15Mu/Te38Hands of the Grasping EarthNear, Sun., Rego; 1
  Grabs someone vs. Qik-Enc 11+ (8+ only one ankle caught)
15+ Str (or 12+/1), take fat. roll. Hands have +25 soak ea
25Mu/Te38*Shape Wall of StoneReach, Conc., Rego
  Shapes, sculpts, and moves up to a 'wall' of stone
*35Mu/Te38*Endless Perfection of StoneSight,Conc,Sun/Perm
  Changes all rock within line of sight (that you want to change) into a specified gemstone, solid. You can define the boundaries. Major side benefit: the object is self-healing, striving always to reattain the form which it had when the spell ended. It also sheds dirt, keeping the walls gleaming.
*35Mu/Te38*Perfect Gifts of the EarthNear,Conc,Sun/Perm
  Changes all rock, metal, dirt, or gems within fifteen paces into a specified gemstone, solid, while the mage concentrates on it. The object is self-healing, striving always to reattain the form which it had when the spell ended. It also sheds dirt.
*25Re/Te43*Ward off MetalBody/Touch, Conc./Moon
  Deflects attacks from metal or metal-tipped weapons, known or unknown. +15 soak against melee, immunity to missile.
50Re/Te43Crest of the Earth WaveSpec, Inst
  Creates a wave in the earth that starts at your feet and travels 100 paces in a designated direction. Narrow ripple; in 5 paces reaches size 5ft high 30pcs wide, moving 50pcs per round. Dex-Enc 10+ to leap, or caught underneath and crushed +30. Wave overturns trees and damages buildings in its path.

* Not yet written into library: 155 levels (3 seasons)

Learn: Cr/Au 25 Clouds of Rain and Thunder (Lab Roll: 60)

Good Spells to Research:
 *35 Re/Te l:63 *Ward off Metal Touch/Near, Sun/Moon +a/e Deflects attacks from metal or metal-tipped weapons, known or unknown. +15 soak against melee, immunity to missile.
*30In/Tel:58*Eyes Through RockSelf/Touch,Sun/Moon
  +a/e See through rock.
*25Mu/Tel:53Hands of the Grasping StoneNear, Sun., Rego; 1
  Grabs someone vs. Qik-Enc 11+ (8+ only one ankle caught)
15+ Str (or 12+/1), take fat. roll. Hands have +25 soak ea if made of earth, more if made of stone, metal, or sapphire.
*50Re/Tel:58*Ritual of Conjoining RoomsReach,Perm,Ritual
  +a/e Creates a magical portal between two rooms: it is as if there is no intervening space between them. People can just walk through. The rooms must be within 600 miles of each other. It must be cast on a door-sized opening, and you must have an arcane link and cast the ritual simultaneously at the other end. Kind of a pared-down Portal of Hermes.

Magic Items

The Ring of the Benevolent Elements - Tourmaline set in silver [12]
 Restriction: only myself or people to whom I willingly give the ring.
26Mu/Aq(20)Grant Lungs of the FishTouch,Sun; 6/day
35Re/Au(30)Wings of the Soaring WindSelf,Sun;3/day
16Pe/Ig(10)Soothe the Raging FlamesNear,Inst;6/day
30Mu/Te(25)Shape Wall of StoneReach,Conc;3/day

Good Items to Create:

Sculptor's Gloves - leather gloves
 Restriction: Only myself or people to whom I willingly give the gloves.
28Mu/Te(28)Rock to Viscid ClayReach,Sun;Unlim
  +4 to affect touch and/or manipulate from a distance (63+app/exp) (1 seas.)

Skiff of the Ocean Sky - tiny opal, attach to tiller for full effect [12]
 Passworded, but not restricted.
10Cr/Au(10)Concealing CloudsNear,Inst;1/day
 Creates a billowing cloud about the bottom and sides of the skiff, which moves with the wind.
30Re/Au(20)Wind at my SailSun;Unlim
 Very heavily amped Wind at the Back; a lever on the tiller controls wind speed, up to the capacity of the sail. Turn the tiller to change direction; the wind will change, then the boat will turn. This can create a very fast wind.
35Pe/Au(25)Quiet the Raging WindsNear,Inst;Unlim
 Quiets any wind near the skiff, leaving only calm air. Stops even magical wind.
35Re/Te(30)Lifting the BoatNear,Sun;Const
 A beefed-up Unseen Porter; it can lift the boat and its contents, changing altitude fairly rapidly. It only moves the boat up or down; the rate is controlled by the "tiller".

Ship of the Ocean Sky - small opal, attach to tiller for full effect [24]
35Pe/Au25Quiet the Raging WindsNear,Inst;Unlim
 Quiets any wind near the skiff, leaving only calm air. Stops even magical wind.
(lab:74+app/exp) (1 seas)
35Re/Au25Wind Fills My SailNear,Spec;Unlim
 Extremely heavily amped Wind at the Back; a lever on the tiller controls wind speed, up to the capacity of the sail. Turn the tiller to change direction; the wind will change, then the boat will turn.
(incl +4 for travel, +1 for similar: 76+app/exp) (1 seas)
40Re/Te35TD>Lifting the ShipNear,Sun;Const
 A very peppy Unseen Porter; it can lift the boat and its contents, changing altitude fairly rapidly. It only moves the boat up or down; the rate is controlled by the "tiller".
(incl +4 for travel, +1 for similar: 71+app/exp) (1 seas)
35Mu/Im25Transparency of the BoatNear,Sun;Unlim
 Makes all of the contents of the boat transparent.
(Req: An,Aq,Co,He,Te) (35+app/exp (bleah))
40In/Au35Sense ProximityBody,Sun,Im;Const
 Allows the person holding the tiller and steering to have an instinctive feeling of where the boundaries of the air are (as in Eyes of the Bat), and how far away things are.
(Req: Im) (incl +2 for similar: 49)
 40 remaining spell levels

Water Golem - Jade (+4 Aquam)
20In/Aq(30)Sense of WaterSelf,Sun,Self-Only;Unlim
 (Incl +4 Jade: 61+app+exp) (1 seas)
20re/Aq(10)Gift of the Floating WoodNear,Sun,Unlim
 (Incl +4 Jade, +1 Aq: 61+app+exp) (1 seas)
45Cr/Aq(35)Lungs of Water and DeathNear,Inst,Perdo,Unlim
 (Incl +4 Jade, +2 Aq: 69+app+exp) (2 seas)
40Re/Aq(30)Pull of the Watery GraveSight,Sun,Unlim
 (Incl +4 Jade, +3 Aq, +1 Re: 64+app+exp) (2 seas)

Air Golem - Air Golem - Agate (+3 Air)
20In/Au(30)Eyes of the AirSun,Self-Only,Unlim
 (Incl +3 Agate: 63+app+exp) (1 seas)
49Cr/Au(30)Charge of Angry WindsSpec,Sun;Pen:+51,Unlim
 (Incl +3 Agate, +1 Au: 74+app+exp) (2 seas)
50Re/Au(35)Wings of the Soaring WindNear,Sun;Unlim
 (Incl +3 Agate, +2 Au: 70+app+exp) (3 seas)

Fire Golem - Ruby (+6 Fire)
20In/Ig(30)Sensitive Vision of HeatSelf,Sun,Self-Only,Unlim
 (Incl +6 Ruby: 60+app+exp) (1 seas)
30Cr/Ig(20)Furnace Heat and LightNear,Inst,(Aimed);Unlim
 +20 fire. (Incl +6 Ruby, +1 Ig: 71+app+exp) (1 seas)
39Cr/Ig(25)Arc of Fiery RibbonsSpec,Inst;Pen:+49,Unlim
 (Incl +6 Ruby, +2 Ig, +1 Cr: 77+app+exp) (1 seas)
39Re/Ig(25)Ward Against Heat and FlamesTouch,Sun;Pen:+35,Unlim
 (Incl +6 Ruby, +3 Ig: 66+app+exp) (2 seas)

Earth Golem - Gem that's +3 Earth
20Pe/Te(20)Shatter Metal and StoneTouch,Inst;Const,Pen:+48,Unlim
 Self-Only (Incl +3 Gem: 68+app+exp) (1 seas)
10Re/Te(20)Stone StrengthSelf,Sun;Self-Only
 (Incl +3 Gem, +1 Te: 63+app+exp) (1 seas)
20In/Te(30)Eyes of StoneSelf,Sun;Self-Only,Unlim
 (Incl +3 Gem, +2 Te: 64+app+exp) (1 seas)
40In/Te(30)Tracks of the Faerie Glow30pcs,Sun;Unlim
 (Incl +3 Gem, +1 In, +3 Te: 66+app+exp) (2 seas)
40Re/Te(30)Earth ShockSight,Inst;Unlim
 (Incl +3 Gem, +4 Te, +1 Re: 67+app+exp) (2 seas)

Mercuric Magic

3+ Mercuric Mages can automatically Commune (using average of Form + Technique)

Spontaneous Magic at penalties: Mercuric Art/5 with automatic fatigue

+20% for following forms in Ritual Magic:

Perdo*:(14+)730
Corporem*:(13+)928
Aquam*:(13+)528
Auram*:(15+)625
Ignem*:(15+)025
Terram*:(16+)425
Vim*:(18+)028

He teaches the *ed forms at +1 what you would ordinarily get.

Library: every spell in 1st ed. book that involves the elements and corporem and vim.