Name: Horatius Pontifex, filius Constantinis | Age: 83 | Gender: M |
Player: Gretchen | Year Born: 1217 | Size: 0 |
Covenant: Amnis Mirabilis | Current Year: 1300 | Confidence: 3 |
House: Tremere | Decrepitude: 0 | Twilight Points: |
Intelligence: 2 | Strength: 2 | Presence: 1 | Dexterity: -1 |
shrewd | husky | commanding stare | plodding step |
Perception: 1 | Stamina: 4 | Communication: 1 | Quickness: 0 |
astute | forceful personality | orator | surefooted |
Abilities | ||||||
---|---|---|---|---|---|---|
Speak French: Common | 4 | Finesse: Precision | 4 | 3 | ||
Speak Latin: Expansive Vocab. | 5 | Certámen : Terram | 4 | 2 | ||
Scribe Latin: Decode | 3 | Concentration: Long duration | 3 | 2 | ||
Magic Theory: Items | 8 | Affinity w/ Creo: Terram | 7 | 4 | ||
Hermes Lore: Tremere | 3 | Architecture: Towers | 3 | 3 | ||
Hermes History: Tremere | 3 | Mercuric Magic Theory: Spells | 2 | |||
Parma Magica : Creo | 4 | Bellaquin History: Last Days | 1 | |||
Techniques | Forms | Virtues & Flaws | |||||
---|---|---|---|---|---|---|---|
Creo | 18 | Animal | 6 | Ignem | 15 | +4 | Aptitude w/ Elements |
Intellego | 15 | Aquam | 13 | Imagonem | 6 | +4 | Affinity w/ Creo |
Muto | 10 | Auram | 15 | Mentem | 6 | +1 | Book Learner |
Perdo | 14 | Corporem | 13 | Terram | 16 | +1 | Inventive Genius |
Rego | 15 | Herbam | 5 | Vim | 18 | -1 | Reputation: Nutcase |
-1 | Blatant Gift | ||||||
Vís (58): | 11 | -1 | Delusion: Magic works better from towers | ||||
Longevity: -14 | -1 | Obsessed: Covenant | |||||
-3 | Maj. Def: Mentem | ||||||
-2 | Overconfident | ||||||
Vis: 4Mu, 6Re, 5Aq, 3Au, 1Co, 2Vi | -1 | Flawed Parma: Muto |
Personality Traits | Reputation | Location | Score | ||||
---|---|---|---|---|---|---|---|
Brave | 1 | Mulish | 1 | Nutcase | local | 2 | |
Formal | 2 | Fastidious | 2 | Dragon Slayer | Gern | 1 | |
Reliable | 0 | Acrophilic | 3 |
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Horatius' Grimoire | ||||
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10 | Cr/Aq | 51 | Creeping Oil | Sight, Sun/Perm, Ignem |
Saturates porous material with oil; setting the victim afire causes +12 the first round, +6 the second, +0 third. | ||||
20 | Mu/Aq | 36 | Grant Lungs of the Fish | Touch, Sun/Year, Auram |
Turns water into air as you breathe it. | ||||
15 | Cr/Au | 54 | Chamber of Spring Breezes | Near/Sight, Sun/100 yrs |
Keeps even a sealed chamber full of fresh breezes. | ||||
15 | Mu/Au | 39 | Rain of Stones | Sight, Conc, Terram, Aimed |
+15 damage per round of exposure. | ||||
25 | Re/Au | 44 | Wings of the Soaring Wind | Self/Near, Conc |
Fly 40 mile/hour winds; take care not to lose conc. | ||||
25 | Cr/Ig | 48 | Arc of Fiery Ribbons | Spec, Inst |
15 paces, 60° angle, +20 damage -1/pace from caster | ||||
*10 | Cr/Te | 54 | *Creating the Gemstone | Touch,Sun/Inst |
Creates a single gem of any type. | ||||
*15 | Cr/Te | 54 | *Clenching the Stone Hand | Near/Sight,Sun/Inst |
Creates enough stone to fill in a pit three paces across & deep, anywhere within near range. | ||||
*20 | Cr/Te | 54 | *The Stone Skiff | Reach, Sun/Inst |
Creates a stone skiff that can hold 6 people reasonably comfortably and be operated by one. It includes a mast, tiller, and fittings. | ||||
*25 | Cr/Te | 54 | *Ship of the Azure Skies | Reach,Sun/Inst |
Creates a stone ship that can sleep 15 people comfortably, including all of the appropriate fittings. | ||||
25 | Cr/Te | 54 | Wall of Protecting Stone | Near/Sight, Sun/Inst |
Wall up to 10 paces wide, 4 paces high, 1 pace thick | ||||
*30 | Cr/Te | 51 | *Circle of Faerie Stone | Nr/Sight,Sun/Inst,Vim,Aim |
Create 12ft high stone wall in a 12 pc diam circle, with a magic resistance of +20. | ||||
*35 | Cr/Te | 54 | *Wealth of Croesus | Near,Sun/Inst |
Creates enough gems, gold, silver, and copper coins to fill a large room, of all different types desired. | ||||
50 | Cr/Te | 54 | *Conjuring the Mystic Tower | Near, Moon/Inst, Ritual |
Create 80ft high/30 ft sq tower w/ 20ft foundation | ||||
*65 | Cr/Te | 54 | *The Permanent Mystic Tower | Near,Inst,Ritual |
As with the similarly named spell, except that it does not need to be quickened. | ||||
*5 | Mu/Te | 38 | *The Jeweler's Touch | Touch,Sun/Inst |
Make a worthless or low quality gem into a flawless gem. | ||||
*5 | Mu/Te | 38 | *Edge of the Razor | Touch,Inst,Ritual |
Sharpens the edge on a weapon to +1 damage. | ||||
*10 | Mu/Te | 38 | *Edges of the Razor | Reach,Inst,Ritual |
Sharpens the edges of any metal weapons within reach to an unequalled degree, giving a +1 bonus to damage. | ||||
*15 | Mu/Te | 38 | *Many Edges of the Razor | Near,Inst,Ritual |
Sharpens the edge of all metal weapons within 15 paces to an unequalled degree, giving a +1 bonus to damage. | ||||
15 | Mu/Te | 38 | Hands of the Grasping Earth | Near, Sun., Rego; 1 |
Grabs someone vs. Qik-Enc 11+ (8+ only one ankle caught)
15+ Str (or 12+/1), take fat. roll. Hands have +25 soak ea | ||||
25 | Mu/Te | 38 | *Shape Wall of Stone | Reach, Conc., Rego |
Shapes, sculpts, and moves up to a 'wall' of stone | ||||
*35 | Mu/Te | 38 | *Endless Perfection of Stone | Sight,Conc,Sun/Perm |
Changes all rock within line of sight (that you want to change) into a specified gemstone, solid. You can define the boundaries. Major side benefit: the object is self-healing, striving always to reattain the form which it had when the spell ended. It also sheds dirt, keeping the walls gleaming. | ||||
*35 | Mu/Te | 38 | *Perfect Gifts of the Earth | Near,Conc,Sun/Perm |
Changes all rock, metal, dirt, or gems within fifteen paces into a specified gemstone, solid, while the mage concentrates on it. The object is self-healing, striving always to reattain the form which it had when the spell ended. It also sheds dirt. | ||||
*25 | Re/Te | 43 | *Ward off Metal | Body/Touch, Conc./Moon |
Deflects attacks from metal or metal-tipped weapons, known or unknown. +15 soak against melee, immunity to missile. | ||||
50 | Re/Te | 43 | Crest of the Earth Wave | Spec, Inst |
Creates a wave in the earth that starts at your feet and travels 100 paces in a designated direction. Narrow ripple; in 5 paces reaches size 5ft high 30pcs wide, moving 50pcs per round. Dex-Enc 10+ to leap, or caught underneath and crushed +30. Wave overturns trees and damages buildings in its path. | ||||
* Not yet written into library: 155 levels (3 seasons) | ||||
Learn: Cr/Au 25 Clouds of Rain and Thunder (Lab Roll: 60) | ||||
Good Spells to Research: | ||||
*35 Re/Te l:63 *Ward off Metal Touch/Near, Sun/Moon +a/e Deflects attacks from metal or metal-tipped weapons, known or unknown. +15 soak against melee, immunity to missile. | ||||
*30 | In/Te | l:58 | *Eyes Through Rock | Self/Touch,Sun/Moon |
+a/e See through rock. | ||||
*25 | Mu/Te | l:53 | Hands of the Grasping Stone | Near, Sun., Rego; 1 |
Grabs someone vs. Qik-Enc 11+ (8+ only one ankle caught)
15+ Str (or 12+/1), take fat. roll. Hands have +25 soak ea if made of earth, more if made of stone, metal, or sapphire. | ||||
*50 | Re/Te | l:58 | *Ritual of Conjoining Rooms | Reach,Perm,Ritual |
+a/e Creates a magical portal between two rooms: it is as if there is no intervening space between them. People can just walk through. The rooms must be within 600 miles of each other. It must be cast on a door-sized opening, and you must have an arcane link and cast the ritual simultaneously at the other end. Kind of a pared-down Portal of Hermes. |
Magic Items | |||||
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The Ring of the Benevolent Elements - Tourmaline set in silver [12] | |||||
Restriction: only myself or people to whom I willingly give the ring. | |||||
26 | Mu/Aq | (20) | Grant Lungs of the Fish | Touch,Sun; 6/day | |
35 | Re/Au | (30) | Wings of the Soaring Wind | Self,Sun;3/day | |
16 | Pe/Ig | (10) | Soothe the Raging Flames | Near,Inst;6/day | |
30 | Mu/Te | (25) | Shape Wall of Stone | Reach,Conc;3/day | |
Good Items to Create: | |||||
Sculptor's Gloves - leather gloves | |||||
Restriction: Only myself or people to whom I willingly give the gloves. | |||||
28 | Mu/Te | (28) | Rock to Viscid Clay | Reach,Sun;Unlim | |
+4 to affect touch and/or manipulate from a distance (63+app/exp) (1 seas.) | |||||
Skiff of the Ocean Sky - tiny opal, attach to tiller for full effect [12] | |||||
Passworded, but not restricted. | |||||
10 | Cr/Au | (10) | Concealing Clouds | Near,Inst;1/day | |
Creates a billowing cloud about the bottom and sides of the skiff, which moves with the wind. | |||||
30 | Re/Au | (20) | Wind at my Sail | Sun;Unlim | |
Very heavily amped Wind at the Back; a lever on the tiller controls wind speed, up to the capacity of the sail. Turn the tiller to change direction; the wind will change, then the boat will turn. This can create a very fast wind. | |||||
35 | Pe/Au | (25) | Quiet the Raging Winds | Near,Inst;Unlim | |
Quiets any wind near the skiff, leaving only calm air. Stops even magical wind. | |||||
35 | Re/Te | (30) | Lifting the Boat | Near,Sun;Const | |
A beefed-up Unseen Porter; it can lift the boat and its contents, changing altitude fairly rapidly. It only moves the boat up or down; the rate is controlled by the "tiller". | |||||
Ship of the Ocean Sky - small opal, attach to tiller for full effect [24] | |||||
35 | Pe/Au | 25 | Quiet the Raging Winds | Near,Inst;Unlim | |
Quiets any wind near the skiff, leaving only calm air. Stops even magical wind.
(lab:74+app/exp) (1 seas) | |||||
35 | Re/Au | 25 | Wind Fills My Sail | Near,Spec;Unlim | |
Extremely heavily amped Wind at the Back; a lever on the tiller controls wind speed, up to the capacity of the sail. Turn the tiller to change direction; the wind will change, then the boat will turn.
(incl +4 for travel, +1 for similar: 76+app/exp) (1 seas) | |||||
40 | Re/Te | 35TD> | Lifting the Ship | Near,Sun;Const | |
A very peppy Unseen Porter; it can lift the boat and its contents, changing altitude fairly rapidly. It only moves the boat up or down; the rate is controlled by the "tiller".
(incl +4 for travel, +1 for similar: 71+app/exp) (1 seas) | |||||
35 | Mu/Im | 25 | Transparency of the Boat | Near,Sun;Unlim | |
Makes all of the contents of the boat transparent.
(Req: An,Aq,Co,He,Te) (35+app/exp (bleah)) | |||||
40 | In/Au | 35 | Sense Proximity | Body,Sun,Im;Const | |
Allows the person holding the tiller and steering to have an instinctive feeling of where the boundaries of the air are (as in Eyes of the Bat), and how far away things are.
(Req: Im) (incl +2 for similar: 49) | |||||
40 remaining spell levels | |||||
Water Golem - Jade (+4 Aquam) | |||||
20 | In/Aq | (30) | Sense of Water | Self,Sun,Self-Only;Unlim | |
(Incl +4 Jade: 61+app+exp) (1 seas) | |||||
20 | re/Aq | (10) | Gift of the Floating Wood | Near,Sun,Unlim | |
(Incl +4 Jade, +1 Aq: 61+app+exp) (1 seas) | |||||
45 | Cr/Aq | (35) | Lungs of Water and Death | Near,Inst,Perdo,Unlim | |
(Incl +4 Jade, +2 Aq: 69+app+exp) (2 seas) | |||||
40 | Re/Aq | (30) | Pull of the Watery Grave | Sight,Sun,Unlim | |
(Incl +4 Jade, +3 Aq, +1 Re: 64+app+exp) (2 seas) | |||||
Air Golem - Air Golem - Agate (+3 Air) | |||||
20 | In/Au | (30) | Eyes of the Air | Sun,Self-Only,Unlim | |
(Incl +3 Agate: 63+app+exp) (1 seas) | |||||
49 | Cr/Au | (30) | Charge of Angry Winds | Spec,Sun;Pen:+51,Unlim | |
(Incl +3 Agate, +1 Au: 74+app+exp) (2 seas) | |||||
50 | Re/Au | (35) | Wings of the Soaring Wind | Near,Sun;Unlim | |
(Incl +3 Agate, +2 Au: 70+app+exp) (3 seas) | |||||
Fire Golem - Ruby (+6 Fire) | |||||
20 | In/Ig | (30) | Sensitive Vision of Heat | Self,Sun,Self-Only,Unlim | |
(Incl +6 Ruby: 60+app+exp) (1 seas) | |||||
30 | Cr/Ig | (20) | Furnace Heat and Light | Near,Inst,(Aimed);Unlim | |
+20 fire. (Incl +6 Ruby, +1 Ig: 71+app+exp) (1 seas) | |||||
39 | Cr/Ig | (25) | Arc of Fiery Ribbons | Spec,Inst;Pen:+49,Unlim | |
(Incl +6 Ruby, +2 Ig, +1 Cr: 77+app+exp) (1 seas) | |||||
39 | Re/Ig | (25) | Ward Against Heat and Flames | Touch,Sun;Pen:+35,Unlim | |
(Incl +6 Ruby, +3 Ig: 66+app+exp) (2 seas) | |||||
Earth Golem - Gem that's +3 Earth | |||||
20 | Pe/Te | (20) | Shatter Metal and Stone | Touch,Inst;Const,Pen:+48,Unlim | |
Self-Only (Incl +3 Gem: 68+app+exp) (1 seas) | |||||
10 | Re/Te | (20) | Stone Strength | Self,Sun;Self-Only | |
(Incl +3 Gem, +1 Te: 63+app+exp) (1 seas) | |||||
20 | In/Te | (30) | Eyes of Stone | Self,Sun;Self-Only,Unlim | |
(Incl +3 Gem, +2 Te: 64+app+exp) (1 seas) | |||||
40 | In/Te | (30) | Tracks of the Faerie Glow | 30pcs,Sun;Unlim | |
(Incl +3 Gem, +1 In, +3 Te: 66+app+exp) (2 seas) | |||||
40 | Re/Te | (30) | Earth Shock | Sight,Inst;Unlim | |
(Incl +3 Gem, +4 Te, +1 Re: 67+app+exp) (2 seas) |
3+ Mercuric Mages can automatically Commune (using average of Form + Technique)
Spontaneous Magic at penalties: Mercuric Art/5 with automatic fatigue
+20% for following forms in Ritual Magic:
Perdo*: | (14+) | 7 | 30 |
Corporem*: | (13+) | 9 | 28 |
Aquam*: | (13+) | 5 | 28 |
Auram*: | (15+) | 6 | 25 |
Ignem*: | (15+) | 0 | 25 |
Terram*: | (16+) | 4 | 25 |
Vim*: | (18+) | 0 | 28 |
He teaches the *ed forms at +1 what you would ordinarily get.
Library: every spell in 1st ed. book that involves the elements and corporem and vim.