GOMO Gods

Mon, 16 Jun 2003 09:40:42 -0700 (PDT)
Tue, 29 Jul 2003 03:31:42 -0700 (PDT) updated by Gretchen

I'm not going to go into the cosmology at the moment but here are the major gods and their associations/domains.

Earth People (Halflings and Underdark races)

HearthLG Earth Healing Protection Law Good
EarthLN Earth Protection Plant Law
DominionLEEarth Plant Strength Law Evil

Sky People (Gnomes, the Bugbear/Hobgoblin/Goblins and all the "little people" associated with the Shining Courts)

Day NG Air Magic Luck Good
Sky TN Air Luck Trickery
Night NE Air Death Trickery Evil

Fire People (Dwarves and Giant class creatures)

PurityCGFire Sun Healing Chaos Good
SunCNFire Sun Destruction Chaos
StrifeCEFire War Destruction Chaos Evil

Sea People (Elves, Halfelves, Humans, Halforcs, Orcs)

MemoryLNWater Knowledge Magic Law
SeaTNWater Knowledge Travel
FluxCNWater Animal Travel Chaos

The Wild (Sylvans, Gnolls, many fantastic beasts)

"The Inbetween"TNDruids and Atheists

Everyone has patron gods, and many cultures respect outside gods as well as the patron. If you have no patron, you by default get the Inbetween. It is unclear why Rangers get close to the Inbetween as they advance, we're still arguing about that :)

Dragons and reptilian humanoids worshop the same gods as anyone else but exactly how it breaks down is not known to outsiders (find out in play if you care).

Aquatic races mirror the land races pretty exactly, and there are reasons for that tied to the deeper cosmology. My campaign is happening inland, far from oceans, so it is unlikely any of the characters there will know much about that or care.

Animal (Water)
Death (Sky)
Destruction (Fire)
Healing (Earth, Fire)
Knowledge (Water)
Luck (Air)
Magic (Air, Water)
Plant (Air)
Protection (Earth)
Strength (Earth)
Sun (Fire)
Travel (Water)
Trickery (Air)
War (Fire)