Mon, 16 Jun 2003 09:40:42 -0700 (PDT)
Tue, 29 Jul 2003 03:31:42 -0700 (PDT) updated by Gretchen
I'm not going to go into the cosmology at the moment but here are the major gods and their associations/domains.
Earth People (Halflings and Underdark races)
| Hearth | LG | Earth Healing Protection Law Good |
| Earth | LN | Earth Protection Plant Law |
| Dominion | LE | Earth Plant Strength Law Evil |
Sky People (Gnomes, the Bugbear/Hobgoblin/Goblins and all the "little people" associated with the Shining Courts)
| Day | NG | Air Magic Luck Good |
| Sky | TN | Air Luck Trickery |
| Night | NE | Air Death Trickery Evil |
Fire People (Dwarves and Giant class creatures)
| Purity | CG | Fire Sun Healing Chaos Good |
| Sun | CN | Fire Sun Destruction Chaos |
| Strife | CE | Fire War Destruction Chaos Evil |
Sea People (Elves, Halfelves, Humans, Halforcs, Orcs)
| Memory | LN | Water Knowledge Magic Law |
| Sea | TN | Water Knowledge Travel |
| Flux | CN | Water Animal Travel Chaos |
The Wild (Sylvans, Gnolls, many fantastic beasts)
| "The Inbetween" | TN | Druids and Atheists |
Everyone has patron gods, and many cultures respect outside gods as well as the patron. If you have no patron, you by default get the Inbetween. It is unclear why Rangers get close to the Inbetween as they advance, we're still arguing about that :)
Dragons and reptilian humanoids worshop the same gods as anyone else but exactly how it breaks down is not known to outsiders (find out in play if you care).
Aquatic races mirror the land races pretty exactly, and there are reasons for that tied to the deeper cosmology. My campaign is happening inland, far from oceans, so it is unlikely any of the characters there will know much about that or care.
| Animal | (Water) |
| Death | (Sky) |
| Destruction | (Fire) |
| Healing | (Earth, Fire) |
| Knowledge | (Water) |
| Luck | (Air) |
| Magic | (Air, Water) |
| Plant | (Air) |
| Protection | (Earth) |
| Strength | (Earth) |
| Sun | (Fire) |
| Travel | (Water) |
| Trickery | (Air) |
| War | (Fire) |