Haunted Valley: Languages
Common is the Hero's Tongue...the Gods give all active Heroes the
mystic ability to communicate with each other, with a language that is
very precise when dealing with insults, respect, glory, oaths, ransom,
glory and the Gods.
As this is hugely useful, most races that have heroes also have widespread
use of Common, and many have adapted it to smooth communication inside
their own subcultures.
It is impossible to insult someone in Common accidently...it is likewise
impossible to misunderstand a gift of respect...or the failure to grant
such a gift.
Aside from that it is a language rich in adjectives and is quite useful
for boasting of deeds and lineage.
It has acquired many loan-words from other languages in common use...but
a Hero who gains Common only by becoming a Hero might miss some of the
meaning of the loan words.
The way to think of the Manditory languages for the various races is to
really assume that the language minimum is 8 Intelligence. A non-Hero
of 10+ intelligence will almost always take Common as his first "Bonus"
language, but a Hero of any intelligence will get it whether he wants
it or not. Heroes don't get any more bonus languages until they hit
12 intelligence. A low intelligence non-hero won't speak common, but
someone in his community will, the local Hero if nothing else will serve.
Written Common has its own alphabet. Some scholars think it predates
and is somehow mystically the root of all other languages, and cite the
age of ancient works with Common runes on them as proof.
Halflings....Common is part of their compulsory education system and
anyone in that society can speak Common if he can read. Those of 8
intelligence and less will speak only Halfling unless they are a Hero,
but even these dim Citizens will know a smattering of Common, a kind of
"pidgin" version.
Dwarves...All Dwarf warriors speak common regardless of intelligence
(if badly) and any Dwarf with average or better intelligence will also
speak Common. The reason is similar to that of insisting all combatants
wear heavy armor....they don't want the speaking of Common to identify
the Heroes from the rest. Isolated Dwarves might take Giantish instead
of Common, these Dwarves mght also have other rules about Hero bands.
Sky People...it is very easy to make a protocol mistake in Seelie Court
language or Unseelie Court language, and the polite forms are roughly
opposite in those languages. To prevent friction, everyone is taught
Common anywhere that the Seelie and Unseelie live and work in close
proximity, with the stupider members speaking a pidgin version. Common
is used when talking to someone not of your Court. In areas where the
Seelie and Unseelie are isolated this practice may die off, leaving only
Heroes and Aristocrats as automatic possessors of Common, and making the
opposite Court Language the default for average intelligence Sky People.
Sea People...
Elves get the local dialect of Orcish, for the same reason that they
all have Local History knowledge skill. This language goes away when
they do the mystic transformation to Hero, replaced by Mystic Common.
When a Hero they also get Common for free, in the Mystic form. Most
Elves of 12 intelligence or higher also learn Common, as it facilitates
communication with Heroes and other races.
Half-elves Aristocrats will normally speak Orcish in preference to Common
as a second language, the rest will pick up Common as a simple way to
communicate to other Sea People, intelligence permitting.
Humans choose Orcish or Elvish as their primary language, depending on
which way they lean. The will usually get Common as the second language,
unless they are very isolated from outside races.
Half-Orcs and Orcs often can't manage another language, not even the
easy Common, and trust others to be able to speak Orcish. Their Heroes
often serve as interpreters, using Mystic Common.
Related language groups are "in-class" skills for a member of that Races (costing one skill point instead of two)
Halflings have no related languages.
Seelie Court tongue and Unseelie Court tongue are related (PhB languages
Goblin and Gnome)
Dwarvish and Giantish are related.
Elvish and Orcish are related.
Canine and Lupine are related (see below)
Druidic is a Mystic language, you get it by taking the class.
Almost no one speaks Elvish except Sea People and maybe someone who
wants to spy on Sea People Society.
Extra allowed bonus languages: Seelie Court members have Canine (Blink
Dog), Sylvan, Sphinx and Auran Unseelie Court members have Lupine (Worg,
Winter Wolf), Sylvan, Gnoll
Monster languages have been tweaked to match the world and their
orientation (Fire, Earth, Sea, Sky, Wild).
All classes except Commoners and Barbarians get literacy for free.
Scribing:
All Wizard spellbooks are written in Elven, even if the wizard does not
speak that language. It is the language of wizardry. Wizards receive
Elven as a possible bonus language even if they do not have it available
to their race. All scrolls written by a wizard or sorcerers are in Elven.
(Sorcerers cast in Draconic, but the method for transcribing arcane
spells uses Elven.) Someone who speaks Elven can make a Spellcraft
roll at DC 15+Spell Level to try to figure out the type of spell(s)
a spellbook or scroll contains, even if they have not used read magic
on it. This merely reveals the name of the spell and does not count as
deciphering or preparing and can only be tried once per day.
Bards who can scribe spells write them as songs, using the style of
music notation created by the Seelie.
Divine spells are channeled by the caster and will be in scripts
appropriate to the aspect of the god being channeled. If this is a
single language, then the DC is 15+Spell Level to figure out the type
of spell(s) contained by someone with the language. If it is a blend
then it's DC 20+Spell Level
Creature Language Groupings
Sky People (Seelie):
- Blink Dog: as MM (Canine)
- Giant Eagle: as MM (Auran, Common)
- Gnome: (Seelie and as Lang doc)
- Lammasu: (Celestial, Common, Auran)
- Sphinx: (Sphinx, Auran, Common, b. lang Seelie or Unseelie or Sylvan)
- Sprite (Grig): as MM (Sylvan, some Common)
- Sprite (Nixie): as MM (Sylvan, Aquan, some Common)
- Sprite (Pixie): as MM (Sylvan, Common) change bonus: Seelie, Unseelie, Auran
Sky People (Unseelie):
- Bugbear: (Unseelie and as Lang doc)
- Goblin: (Unseelie and as Lang doc)
- Hobgoblin: (Unseelie and Common and as Lang doc)
- Winter Wolf: (Lupine, Unseelie, Common or Giant if smart enough/circumstances)
- Worg: (Lupine, Unseelie, Common if smart enough)
The Wild:
- Aranea: (Sylvan, racial as form, Common by Int)
- Behir: as MM (Common)
- Centaur: (Sylvan, Seelie, bonus lang if appropriate)
- Destrachan: as MM (understands Common)
- Displacer Beast: (Unseelie or Sylvan)
- Doppelganger: (Common, language as shifted)
- Dryad: (Sylvan, Seelie, Unseelie, usually Common)
- Gargoyle: as MM (Terran, Common)
- Giant Owls: (Sylvan, Auran, bonus Common, Unseelie, or Seelie)
- Gnoll: (Gnoll, bonus Sylvan, Unseelie, or Seelie)
- Grey Render: as MM (no apparent languages)
- Griffon: as MM (understand but do not speak Common)
- Harpy: (Sylvan, bonus Unseelie, Seelie, or Common)
- Kraken: as MM (Aquan, Common)
- Lamia: (Sylvan, Unseelie, bonus Common or Seelie)
- Locathah: (Mer, Aquan, Common by Int/Class)
- Manticore: as MM (Common)
- Merfolk: (Mer, Aquan, Common by Int/Class)
- Minotaur (Sylvan, b. Unseelie, Common, or Seelie)
- Nymph as MM (Sylvan, Common)
- Pegasus: (understand Sylvan & Common)
- Phasm: as MM (Common, prefers Telepathy)
- Roper: as MM (Terran, Undercommon)
- Satyr: (Sylvan, b. Seelie or Unseelie or Common)
- Treant: as MM (Treant, Sylvan, Common, "get out of my trees" in most humanoid)
- Unicorn: as MM (Sylvan, Common)
Sun People:
- Athach: as MM (crude Giant)
- Dwarf: (Dwarven, see lang doc)
- Ettin: (Giant)
- Giants: (Giant, Dwarven, b. Common and elementals by type)
- Hags: as MM (Giant, Common)
- Ogre/Merrow: as MM (Giant, Common as app, bonus Dwarven, Orc, Unseelie, Terran)
- Ogre Mage: as MM (Giant, Common, bonus Dwarven, Orc, Unseelie, Infernal)
- Troll/Scrag: (Giant, bonus Common, Dwarf)
- Derro: (Giant, Undercommon)
Earth People:
- Halfling: (Halfling, as per lang doc)
- Grimlock: (Grimlock, Common; bonus Draconic, Dwarven, Undercommon, Terran)
- Medusa: (Undercommon, bonus lang Common, Orc, Dwarven)
- Mind Flayer: as MM (Undercommon, Telepathy, Common as char, bonus lang in book)
- Kuo-toa: as MM (Kuo-toan, Aquan, Undercommon)
- Elf: (Elven, as Lang doc)
- Half-Elf: (Elven, as Lang doc)
- Human: (Elven or Orc, as Lang doc)
- Half-Orc: (Orc, as Lang doc)
- Orc: (Orc, as Lang doc)
Dragonfolk:
- Dragons: as MM (Draconic, bonus lang Any)
- Lizardfolk: as MM (Draconic, Common as char, bonus Aquan, Unseelie, Gnoll, Orc)
- Kobolds: (Draconic, bonus languages Sylvan, Common and PC races/Giant)
- Troglodytes: as MM (Draconic, bonus: Common, Giant, Unseelie, Orc)
- Wyvern (Draconic)
- Yuan-ti (Yuan-ti, Draconic, Common by Int)
- Dragon Turtle: as MM (Draconic, Aquan, Common)
- Dragonne: as MM (Draconic)
- Pseudodragon: (understands Draconic and Common or Sylvan; telepathy)
- Sahaguin: (Sahaguin, Draconic, b. Common, Aquan)
- Chimera: as MM (Draconic but seldom speaks)
- Hydra: does not speak
Aberrations:
- Aboleth: as MM (Aboleth, Aquan, Undercommon)
- Beholder: as MM (Beholder, Common)
- Choker: as MM (Undercommon)
- Chuul: as MM (Common or Undercommon for the underground variety)
- Cloaker: as MM (Undercommon)
- Delver: as MM (Terran, Undercommon)
- Drider: (Sylvan, Undercommon, bonus lang app. racial (usually Common)
- Ettercap: as MM (Common)
- Gibbering Mouther: as MM (Common but usually gibbers)
- Mimic: as MM (Common)
- Naga (Water): as MM (Aquan, Common)
- Naga (Spirit): as MM (Abyssal, Common)
- Naga (Dark): as MM (Infernal, Common)
- Naga (Guardian): as MM (Celestial, Common)
- Otyugh: as MM (Common)
- Skum: as MM (Aquan)
- Umber Hulk: as MM (Terran)
- Will-O'-Wisp: as MM (Common, Auran, any two bonus lang)
Constructs:
Constructs understand a language that creator understands.
- Shield Guardian: as MM (cannot speak, but understand commands in any language)
Elementals:
- Belker: as MM (Auran)
- Air Elemental: as MM (Auran)
- Earth Elemental: as MM (Terran)
- Fire Elemental: as MM (Ignan)
- Water Elemental: as MM (Aquan)
- Invisible Stalker: as MM (Auran, understands Common)
- Magmin: as MM (Ignan)
- Thoqqua: (Ignan, Terran)
Outsiders:
- Achaierai: as MM (Infernal)
- Angel: (Celestial, Noctis, Common, Tongues)
- Archon: (Celestial, Infernal, Common, Tongues)
- Arrowhawk: as MM (Auran)
- Azer: as MM (Ignan, Common)
- Barghest: as MM (Unseelie, Lupine, Noctis)
- Celestial: (Celestial, Noctis, Common, Tongues)
- Couatl: as MM (Draconic, Celestial, Common, telepathy)
- Demon: (Abyssal, Celestial, Common) (otherwise as MM)
- Devil: (Infernal, Celestial, Common) (otherwise as MM)
- Eladrin: (Celestial, Abyssal, Common, Tongues)
- Formian: as MM (Formian, Common in higher castes as appropriate)
- Genie (Janni): as MM (Common, one elemental, one alignment, telepathy)
- Genie (Djinni): as MM (Auran, Celestial, Common, Ignan)
- Genie (Efreeti): as MM (Ignan, Common, Auran, Infernal) align: LE --> CE
- Githyanki: as MM (Githyanki, bonus: Common, Infernal, Draconic, Undercommon)
- Githzerai: as MM (Githzerai, bonus: Common, Slaad, Undercommon)
- Guardinel: (Celestial, Noctis, Common, Tongues)
- Hell Hound: (understand but do not speak Abyssal) align: LE --> CE
- Howler: (understand but do not speak Infernal) align: CE --> LE
- Inevitable: as MM (Abyssal, Infernal, Celestial, lang of 1st target) add Noctis
- Lillend: as MM (Celestial, Infernal, Abyssal, Common), add Noctis
- Mephit: as MM (elemental by type, Common)
- Night Hag: as MM (Abyssal, Celestial, Common, and Infernal) add native Noctis
- Nightmare: (understand Noctis, Infernal, Abyssal)
- Rakshasa: as MM (Infernal, Common, Undercommon)
- Rast: (understand Ignan)
- Salamander: as MM (Ignan, some commoners w/Common, all nobles w/Common)
- Shadow Mastiff: as MM (understand but do not speak Common)
- Slaad: as MM (Slaad, some w/Common, some telepathic)
- Titan: as MM (Giant, Abyssal, Common, Celestial, Draconic)
- Tojanida: as MM (Aquan)
- Triton: as MM (Aquan, Common)
- Xill: (Infernal, Noctis)
- Xorn: as MM (Terran, Common)
- Yeth Hound: (understands Noctis)
Undead:
- Allip: N/A (as MM)
- Bodak: (as MM) can speak languages known in life
- Devourer: Common
- Ghost: as in life
- Ghoul: Languages they spoke in life
- Mohrg: Common
- Mummy: as MM (Common, but seldom speak)
- Nightshade: as MM (can read and understand all communication, use telepathy)
- Shadow: as MM (cannot speak intelligibly)
- Spectre: as in life
- Vampire: as in life
- Vampire Spawn: as MM (Common)
- Vargouille: (Noctis)
- Wight: as MM (Common)
- Wraith: (Common)
Languages:
(Uses alphabet in parenthesis).
- Elder Languages:
- Common (Common): Bonus language, mystic for Heroes, the oldest language
- Draconic (Draconic): all Dragonfolk, Couatl, lang. of Sorcery
- Druidic (Druidic): Druids, scribings of In-Between (primal language for Sylvan)
- Undercommon (Common): Medusa, Mind Flayer, Choker, Derro, etc.
- Yuan-ti (Draconic): Yuan-ti (related to Draconic)
- Sylvan Languages:
- Canine (not written): Blink Dog (Sylvan adapted for dogs)
- Gnoll (not written): Gnoll, bonus for Goblins (related to Canine and Lupine)
- Lupine (not written): Winter Wolf, Worg, Barghest(2) (Sylvan adapted for wolves)
- Sphinx (not written): Sphinx
- Sylvan (not written): Sprite, most Wild, Drider(2), Dark Naga, Titan(2)
- Treant (not written): Treant (Sylvan adapted to trees)
- Fire Languages:
- Abyssal (Noctis): Spirit Naga, Outsiders as listed, scribings of Strife
- Dwarven (Dwarven): Dwarf
- Giant (Dwarven): Athach, Derro, Ettin, Giant, Hag, Ogre, Troll, Titan, etc.
- Ignan (Dwarven): Elementals and Outsiders by Type, scribings of Sun
- Slaad (Dwarven): Slaad
- Ignan/Celestial (Dwarven/Celestial): scribings of Purity
- Sea Languages:
- Aquan (Elven): Kraken, Water Naga, Skum, Tojanida, others, scribings of Water
- Elven (Elven): Sea People, lang. of Wizardry, all Sor/Wiz scribings
- Githyanki (Gith): Githyanki (highly related to Githzerai)
- Githzerai (Gith): Githzerai (highly related to Githyanki)
- Mer (Elven): Locathah, Merfolk, b. for Triton (also related to Sylvan)
- Orc (Elven): Sea People
- Earth Languages:
- Formian (Terran): Formian
- Infernal (Noctis): Outsiders as listed, scribings of Dominion
- Grimlock (Terran): Grimlock
- Kuo-toan (Terran): Kuo-toa
- Terran (Terran): Gargoyle, Delver, Xorn, Elem by type, scribings of Earth
- Terran/Celestial (Terran/Celestial): scribings of Hearth
- Sky Languages:
- Auran (Auran): Giant Eagle, Lammasu, Sphinx, Will-o'Wisp, etc, scribings of Sky
- Celestial (Celestial): Lammasu, Guardian Naga, Celestial, Outsiders as listed
- Noctis (Noctis): Night Hag, Nightmare, Yeth Hound, other, scribings of Night
- Seelie (Auran): Gnome, Sprite(2), Centaur(2), Dryad(2)
- Unseelie (Auran): Goblin, Hobgoblin, Bugbear, many Wild, Barghest
- Auran/Celestial (Auran/Celestial): scribings of Day
- Alien Languages (no close relationship with any other language):
- Aboleth (not written): Aboleth
- Beholder (not written): Beholder
- Halfling (Halfling): Halfling