2006/5/20 So Earl called up and offered to run Afraid for me and a couple other of the local gamers to playtest it, and so it was! We used red post-it flags to mark circumstances, which worked very well. (Has everyone noticed how on the character sheet each circumstance matches the appropriate arena: alone for talk, lost for move, in trouble for fight, unprepared for kill? Very nice design.) The first victim was Eve, a recent graduate of UC Berkeley (English/Communications) working as a librarian in downtown Oakland, near the courthouse. Our characters: D played Alaine Edwards (entangled, unprepared), a young professional law clerk obsessed with Eve but too shy to talk to her. T played Jacob Steele (veteran, alone), a homeless guy with a dragon tooth sword hidden in his duffel bag. "My sister ate a dragon once." He hung out in the library in bad weather. I played Dan Green (investigator, in trouble), a local reporter who knew Eve from doing research in the library, plus his divorced sister Monica was Eve's roommate. Here are the character sheets as of the end of the first session: Alaine Edwards Acuity 5d6 Heart 2d6 Body 3d6 Will 3d6 Traits: stalker 1d4, legal knowledge 1d8, unnoticable (fade into background) 2d6, young 1d10, selfless (doesn't worry about himself) 1d6 Relationships (5d4 2d6 1d8 available): local bartender 1d6, eve 2d4 Belongings: good running shoes 2d6, inexpensive car 1d6, old legal books 1d4 (alone, lost, unprepared) Jacob Steele Acuity 2d6 Heart 4d6 Body 3d6 Will 3d6 Traits: Underbelly of The City 2d8, Vow of Poverty 1d4, Iron Constitution 2d6, Every Monster has a weakness 3d10 Relationships (2d6 available): My sister's ghost 1d4, Eve 2d6, Demon Cat 1d8 Belongings: dragon-tooth sword 2d8+1d4, big duffel bag 1d8 Bond: Blood of a dragon in my veins 2d4 (alone) Dan Greene Acuity 8d6 Heart 2d6 Body 2d6 Will 1d6 Traits: Find Things Out 1d8, Bother People 2d6, Put Two and Two Together 1d8, I know how to handle myself in a difficult situation 1d4, Speak Truth to Power 1d6 Relationships (available 4d6 3d8): My long-suffering editor 1d6, Eve (my sister's roommate) 1d6, Joey 1d4, Monster 1d10 (victim) Belongings: Laptop 2d6, Notebook 1d6, Camphone 2d6, Faithful Civic 1d4 ("And yet I run"), Big excellent e-rolodex 2d8 (alone, lost, in trouble, unprepared) Our characters didn't have links to each other, just through Eve, which I think was a mistake in terms of bringing us together. By the end of the first session we still hadn't met each other. We really liked how escalation counted as a free block/dodge, which made dice strategy a bit trickier and really added temptation to escalate. So far no one's attempted murder, though. So far we haven't taken advantage of being able to join a conflict during escalation. My notes are rather rough and fragmentary but questions are marked with [braces], and I'd be glad to attempt to provide more detail upon request. First scene was Jacob hanging out in the library, where a small goth girl had just returned a book to Eve with a cigarette burn in it, and stalked off. Eve angrily threw the book at the customer. Conflict Jacob vs. Eve with stakes "Does Eve lose her job?" (Or rather, in light of Afraid not verbing conflicts, the stakes were "Eve's Job". Jacob took 5d6 fallout (9, adding Lost circumstance) and Eve took 3d4 (5x). Jacob caught the book, Eve ran outside in tears, and Jacob followed her into the underbelly of Oakland, getting lost in the process. He discovered that the Monster makes people angry. Followup conflict: "Does Jacob find (and befriend) Eve (removing his Alone circumstance)?" with Jacob vs. Nonhuman NPC: City of Oakland. He used his trait "Underbelly of Oakland 1d8" and got an 8 to reverse a blow, saving Eve from some mugger and removing his Alone circumstance, but was still Lost. Next scene was Alaine, Eve's stalker, who was surprised to find her not at work but used the opportunity to paw through her desk and try to read her secret diary. Conflict stakes were "Eve's Secret" with Alaine vs. Eve. Eve didn't have any traits in the Acuity arena so that was pretty easy. Eve's supervisor interrupted Alaine but he used Unnoticeable 2d6 and escalated to physical to hide behind furniture, then left the library with her diary, most of which was in code. Alaine gave, keeping a 5 and 6 for followup. Fallout was 4d6 for Alaine (9x) with him adding Lost and In Trouble to his Alone circumstance, and 4d6 (9) for Eve, providing a clue from the diary: "The mood swings have started since I started Tiger Claw Kung Fu." For experience Alaine took 2d4+1d6 Relationship dice, and spent 2d4 on Eve, with plans to eventually bring that up to 7d4 and then start raising it to hellish levels. Next scene was Dan in trouble, in media res as he fell through the skylight of the Tiger Claw dojo (which he was investigating for unrelated reasons) and fell at the feet of some muscular guy with a big tiger tattoo. Stakes were "Dan's Safety" and he scrambled out to his car, snapped a photo of the attacker with his camphone and sent it off to his editor, then calmed the guy down and agreed to taking some training. Dan won the conflict, removing the "in trouble" circumstance, but got 7d4+4d8 (15x) fallout and took 1d8+1d6 relationship dice for experience, a 1d4 relationship with Joey (the tiger kung fu instructor), and all four circumstances true, to see how that would work out. We get another victim's face as info, Joey's. Next back to Jacob and Eve, with Jacob vs. Oakland and stakes of "Escaping Oakland while impressing Eve". Oakland gave and Jacob got 4d4 fallout (6x), although there was some trouble with the cops deciding Jacob had kidnapped Eve. Next scene was back near the library as Alaine came out of the library with Eve's diary which Eve recognized, giving chase. It was left unshown what happened between Eve last being scene with Jacob and her presence here, to be backfilled later apparently. There was a joking suggestion to run a minigame of Breaking the Ice: "Can a creepy stalker law clerk and a librararian with anger issues find happiness in this world?" but instead we had "Does Alain get out of trouble?" which he did, although there was some fighting after Eve invited him back to her apartment and tried to kick his head off, and then police showed up and hauled him in for questioning, but released him. Fallout was 5d4 (8) for Alaine, 3d6+8d4 (8x) for Eve. Alaine added Alone to his circumstances. He returned to his apartment to find someone had set a fire there, which had not destroyed his creepy stalker evidence. Eve had been spotted by a neighbor and the police were looking for her. Next, Dan is alone, unprepared, in trouble and lost, waking up not in a friendly hospital, but strapped to a table under a redhead with claws tatooing a tiger on his chest. Stakes were "Does Dan become a victim?" [1] I think it might be a good idea to require all four circumstances to become true to do a victimization scene. In this case, we were just experimenting to see what that would be like. He does become a victim, with 5d6 fallout (10x, taking another 1d8 and 1d6 relationship dice, and -1d6 Will) and keeps a 6 and 7 for intended followup conflict of "Does the Tiger Lady reveal what she knows about the monster?" although we haven't run that yet. Meanwhile Jacob has lost Eve and is hiding from cops in a dirty alleyway when he encounters a shadowy tiger with green eyes, and talks to it (remember, he's faced a monster before, being a veteran). [2] I'm wondering if perhaps the Monster should only get victim bonds based on what PCs have seen so far (like demonic influence in Dogs), since the 11d10 (including the new 1d10 for Dan) was quite overwhelming, so right now it seems like there's no good reason for the monster not to show up and eat everyone whenever they're in Trouble. That doesn't seem right, from a pacing perspective, although it makes excellent sense from a monster efficiency standpoint. Jacob gave on "Finding out what's going on" after drawing his sword, launching a followup conflict of "Whose territory is this?" Jacob gave on that too, after running the monster through for 7d8 fallout (13x) and keeping 8,8. The monster did reveal a bond, "I eat what I kill 1d10" and gave two fallout dice to Jacob for followup, which was "Does Jacob Escape?" with him running away and hiding in a church, with the Monster sitting on the roof patiently until near dawn, then giving while keeping an 8 and 7. Jacob took 5d6 fallout (5x) increasing his trait "Every monster has a weakness" from 2d10 to 3d10 and adding the circumstance Alone. The tiger took 4d6 (9x) and revealed another Bond, "I take no comfort from gods 1d4". [3] We discussed whether revealing a bond should include the dice as well as the text, and decided it should. Our long-range plan remains solid, to die like flies and build up tons of reflection dice! What we know of our foe to date: - Eve, the librarian is a victim, with anger problems, and her mood swings started after she started taking lessons from - Joey, her Tiger style kung fu sensei, also a victim - There's a redhead with a tiger tattoo and claws who does not use proper sanitary precautions while tattoing tigers on nosy but foolish interlopers - The monster takes the form of a shadowy tiger with green eyes and has the trait "Leaping 1d8" - It has the Bond "I eat what I kill 1d10" - It has the Bond "I take no comfort from gods 1d4" - Plunging a sword made from a dragon's tooth through it did very little - It did not enter a church, and departed before daylight Other questions that came up: [4] Do you still get 1d6 relationship with Blood kin, or is that not carried over from Dogs to Afraid? [5] Under Experience Fallout, why would anyone add a relationship at 1d6 instead of adding 1d8 and 1d6 (or 2d4 and 1d6) to unassigned dice and then spending the 1d6? [6] Under Experience fallout, why can you only add a die or change a die size for tradition bonds, and not bonds of conscience or nightmare? [7] Under fallout, are the options not listed as GM only also open to NPCs? Or does the GM always use the GM only options? If the former, can NPCs have circumstances, or are those strictly limited to PCs? [8] There doesn't seem to be any fallout choice to Lose a Belonging, although experience fallout allows adding a belonging to the sheet. [9] If you have an existing relationship with the Monster that's not in d10's and become a victim, this could result in mixed dice. How should that work out? [10] Do you also get Reflection fallout for finally defeating the Monster, or is that supposed to be it's own reward? We're looking forward to our next game in a couple of weeks!