Committee for the Explanation of
How our Shadowrun Went Down

In my neverending quest to find a better system to run Shadowrun in, Eric Boyd's Committee for the Exploration of Mysteries came to my attention, and I think it just might work, with a bit of rephrasing to suit the different flavor. Instead of the journey to the goal, it's the substeps of the plan, so that instead of spending hours making up a plan that's thrown out the window a minute into the run, it's all told in flashback.

It's set in a bar after the run, with the PCs being the runners explaining what went down and how they owned. Hardcore option: It's set in an decaying warehouse, Reservoir Dogs style, after a run gone bad. Acclaim is now Rep.

If you have the book, follow along on pp112-113:

I think I would totally try running this, except I want to run Shadowrun even more using Don't Rest Your Head instead (with Exhaustion and Madness replaced by Edge and Magic, and Cyberware counted as Magic).

Exercise for the student: adapt XXXXtreme Street Luge as Shadowrun. You can still use Vin Diesel pretty easily. Mr. Johnson is played by Christopher Walken.


Last updated Mon Oct 6 05:15:23 UTC 2008

"[They] have this myth that they are cool guys, and [that] the cool guys always win over the suits. But the fact is that they are half-socialized, post-adolescents with serious ethical and moral-boundary problems." -- Mike Godwin of EFF