ZOMBIES in the Vineyard
Character Generation Summary

First Step: Background

Second Step: Stats

Divide all your stat dice among Acuity, Body, Heart, and Will, at least 2 dice in each.

Third Step: Traits

Divide all your trait dice among whatever traits you care to define. You can't mix dice sizes in the same trait (that is, 1d6 or 2d6 is fine, but 1d6+1d8 is not allowed.) You must take a trait "Still living" or "Breathing" or "Not Dead Yet" or something like that.

Fourth Step: Relationships

Choose one or two people, places, or organizations that are important to you and assign one or more dice to them; you can't mix dice sizes. You can take a free 1d6 relationship to family members. Write your remaining dice under -AVAILABLE- to be assigned in play.

Fifth Step: Belongings

Freely define three important belongings your character has. See -THINGS' DICE- on the character sheet for what dice to assign each item.

Sixth and Final Step: Accomplishment

Define something that you hoped your character accomplished or learned before the dead returned. This will be played out as the stakes of a conflict.


Dogs in the Vineyard © 2004 by D. Vincent Baker