Name: |
Mr. Migraine |
Alternate IDs: |
Jack Chang |
Player: |
Chrisber |
Val |
Char |
Roll |
Notes |
8 |
STR |
11- |
HTH Damage 1 1/2d6 END [1] |
8 |
DEX |
11- |
OCV 3 DCV 3 |
9 |
CON |
11- |
|
10 |
BODY |
11- |
|
13 |
INT |
12- |
PER Roll 12- |
18 |
EGO |
13- |
ECV: 6 |
8 |
PRE |
11- |
PRE Attack: 1 1/2d6 |
14 |
COM |
12- |
|
2 |
PD |
|
|
2 |
ED |
|
|
2 |
SPD |
|
|
4 |
REC |
|
Run: 6" |
18 |
END |
|
Swim: 2" |
19 |
STUN |
|
Leap: 1 1/2" |
Disadvantages |
Pts |
Social Limitation: Teenaged male (Occasionally, Minor) |
5 |
Psychological Limitation: Arrogant (Common, Moderate) |
10 |
Susceptibility: If under mental domination (includes telepathy), 1d6 damage per Phase (Uncommon) |
15 |
Susceptibility: From mental attacks, 2d6 damage Instant (Uncommon) |
10 |
Vulnerability: 2 x Effect from all drugs and chemicals (Common) |
20 |
|
|
|
Base : |
40 |
|
Disads : |
+60 |
|
XP Spent : |
+23 |
|
Total = |
123 |
|
|
11 |
: Characteristics Cost |
94 |
+ Powers Cost |
18 |
+ Martial Arts/Skills/Perks/Talents Cost |
123 |
= Total Cost |
|
Campaign Use: Experience gained: 4 Grave Robbing 2 Clues and Collusions 1 There's Never One Around When You Need One 3 The Perils of an Inquisitive Mind 1 Innocents Abroad 4 Paper Chase (Mar. 5-10) 3 Who Are These Guys? (Mar. 11-20) 3 Revelations (Mar. 21-24) 3 Breaking Through Obstacles (Mar. 24-25) 3 Alarming trends (Mar. 26) |
Personality/Motivation: A fourteen-year-old with powers of telepathy and mental domination. Need we say more? |
|
|
Pts. |
Power/Skill/Perk/Talent |
END |
|
Powers |
10 |
+2 with ECV and PER roll on Detect |
|
13 |
Detect Minds A Large Class Of Things 12- (Unusual Group), Discriminatory, Range, Sense, Targeting (32 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must hit ECV (-1/2) |
0 |
43 |
Multipower, 100-point reserve, (2x Cost, No Range on last 10 points), (98 Active Points); all slots Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) |
|
4u |
1) Ego Attack 3d6, Invisible Power Effects (Fully Invisible; +1/2), Area Of Effect (5" Radius; +1), Selective (+1/4) (82 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) |
8 |
4u |
2) (Total: 90 Active Cost, 40 Real Cost) Mind Control 6d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) (Real Cost: 18) plus Ego Attack 3d6, Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) (Real Cost: 18) |
8 |
4u |
3) (Total: 90 Active Cost, 40 Real Cost) Telepathy 6d6, Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) (Real Cost: 18) plus Ego Attack 3d6, Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) (Real Cost: 18) |
8 |
3u |
4) Mental Damage Reduction, 50%, Ranged (+1/2), Usable Simultaneously (up to 1,024 people at once; +2 3/4) (85 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Costs Endurance (-1/2), Must target using Detect Minds (-1/4) |
8 |
2u |
5) Ego Attack 3d6, Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) |
4 |
3u |
6) Ego Attack 4d6, (2x Cost, No Range on last 10 points), Personal Immunity (+1/4), Invisible Power Effects (Fully Invisible; +1/2), Area Of Effect Nonselective (6" Radius; +3/4) (80 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) |
8 |
8 |
Mind Link , Any Willing Target, Number of Minds (x4) (25 Active Points); Must target and spend END as telepathy power (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (0 DCV; -1/2) |
0 |
|
|
Skills |
2 |
Language: Cantonese (basic conversation; Unrelated to English) |
|
2 |
+1 with Concealment 10- |
|
2 |
+1 with Shadowing 10- |
|
0 |
PS: High School Student 8- |
|
1 |
KS: Teen Culture 8- |
|
3 |
KS: Railroads 12- |
|
3 |
KS: Modelmaking 12- |
|
1 |
KS: Architecture 8- |
|
1 |
KS: Sacramento Railroad Museum 8- |
|
1 |
TF: Railed Vehicles |
|
1 |
TF: Skiing (snow) |
|
1 |
Survival (Boy Scouts) 8- |
|
0 |
AK: San Francisco 8- |
|
|
|
Base OCV: |
3 |
|
Base DCV: |
3 |
|
Base ECV: |
6 |
Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
DEX: 8 |
SPD: 2 |
ECV: 6 |
Phases: 6, 12 |
2 PD (0 rPD) |
2 ED (0 rED) |
MD: 0 |
END: 18 |
STUN: 19 |
BODY: 10 |
Height: 1.53 m |
Hair: Black |
Weight: 41.00 kg |
Eyes: Black |
Appearance: |
Quote:Burning Question: Aren't we having fun? How to recognize: You get a sudden, severe, migraine. How to annoy: Treat him like a small kid. |
Background: DOB: 24 Sept 1977 (Current date March 1991) Father is a regional manager for Pacific Rim Bank. Has relatives in Hong Kong. Jack suffered from Dengue Hemmoragig Fever (DHF), and was admitted to the Children's Clinic of San Anselmo. |
Powers/Tactics: notes: Buy off END cost on Dmg. Red costs 1 pt. 2d6 Ego Attack, autofire (+3/2), invisible (+1/2), zero END (+1/2), AOE radius 128" nonselective (+3/4), increased radius (+1/4) |
|