Name:  Mr. Migraine
Alternate IDs:  Jack Chang
Player:  Chrisber

Val Char Roll Notes
8 STR 11- HTH Damage 1 1/2d6 END [1]
8 DEX 11- OCV 3 DCV 3
9 CON 11-
10 BODY 11-
13 INT 12- PER Roll 12-
18 EGO 13- ECV: 6
8 PRE 11- PRE Attack: 1 1/2d6
14 COM 12-
2 PD    
2 ED    
2 SPD    
4 REC   Run: 6"
18 END   Swim: 2"
19 STUN   Leap: 1 1/2"

Disadvantages Pts
Social Limitation: Teenaged male (Occasionally, Minor)  5
Psychological Limitation: Arrogant (Common, Moderate)  10
Susceptibility: If under mental domination (includes telepathy), 1d6 damage per Phase (Uncommon)  15
Susceptibility: From mental attacks, 2d6 damage Instant (Uncommon)  10
Vulnerability: 2 x Effect from all drugs and chemicals (Common)  20
 
XP
 
23
 
  Base : 40
  Disads : +60
  XP Spent : +23
  Total = 123
 
11 : Characteristics Cost
94 + Powers Cost
18 + Martial Arts/Skills/Perks/Talents Cost
123 = Total Cost
 
Campaign Use: Experience gained:
4 Grave Robbing
2 Clues and Collusions
1 There's Never One Around When You Need One
3 The Perils of an Inquisitive Mind
1 Innocents Abroad
4 Paper Chase (Mar. 5-10)
3 Who Are These Guys? (Mar. 11-20)
3 Revelations (Mar. 21-24)
3 Breaking Through Obstacles (Mar. 24-25)
3 Alarming trends (Mar. 26)
Personality/Motivation: A fourteen-year-old with powers of telepathy and mental domination. Need we say more?

Pts.  Power/Skill/Perk/Talent END
  Powers
10   +2 with ECV and PER roll on Detect 
13   Detect Minds A Large Class Of Things 12- (Unusual Group), Discriminatory, Range, Sense, Targeting (32 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must hit ECV (-1/2)  0
43   Multipower, 100-point reserve, (2x Cost, No Range on last 10 points), (98 Active Points); all slots Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) 
4u   1) Ego Attack 3d6, Invisible Power Effects (Fully Invisible; +1/2), Area Of Effect (5" Radius; +1), Selective (+1/4) (82 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4)  8
4u   2) (Total: 90 Active Cost, 40 Real Cost) Mind Control 6d6 (Human class of minds), Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) (Real Cost: 18) plus Ego Attack 3d6, Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) (Real Cost: 18)  8
4u   3) (Total: 90 Active Cost, 40 Real Cost) Telepathy 6d6, Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) (Real Cost: 18) plus Ego Attack 3d6, Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4) (Real Cost: 18)  8
3u   4) Mental Damage Reduction, 50%, Ranged (+1/2), Usable Simultaneously (up to 1,024 people at once; +2 3/4) (85 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Costs Endurance (-1/2), Must target using Detect Minds (-1/4)  8
2u   5) Ego Attack 3d6, Invisible Power Effects (Fully Invisible; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4)  4
3u   6) Ego Attack 4d6, (2x Cost, No Range on last 10 points), Personal Immunity (+1/4), Invisible Power Effects (Fully Invisible; +1/2), Area Of Effect Nonselective (6" Radius; +3/4) (80 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Must target using Detect Minds (-1/4)  8
8   Mind Link , Any Willing Target, Number of Minds (x4) (25 Active Points); Must target and spend END as telepathy power (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration (0 DCV; -1/2)  0
 
  Skills
2   Language: Cantonese (basic conversation; Unrelated to English)   
2   +1 with Concealment 10-   
2   +1 with Shadowing 10-   
0   PS: High School Student 8-   
1   KS: Teen Culture 8-   
3   KS: Railroads 12-   
3   KS: Modelmaking 12-   
1   KS: Architecture 8-   
1   KS: Sacramento Railroad Museum 8-   
1   TF: Railed Vehicles   
1   TF: Skiing (snow)   
1   Survival (Boy Scouts) 8-   
0   AK: San Francisco 8-   
 
Base OCV: 3   Base DCV: 3   Base ECV: 6
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  



DEX: 8 SPD: 2 ECV: 6
Phases: 6, 12
2 PD (0 rPD) 2 ED (0 rED) MD: 0
END: 18 STUN: 19 BODY: 10


Height: 1.53 m Hair: Black
Weight: 41.00 kg Eyes: Black
Appearance: 
Quote:Burning Question:
Aren't we having fun?
How to recognize:
You get a sudden, severe, migraine.
How to annoy:
Treat him like a small kid.
Background: DOB: 24 Sept 1977 (Current date March 1991)
Father is a regional manager for Pacific Rim Bank.
Has relatives in Hong Kong.
Jack suffered from Dengue Hemmoragig Fever (DHF), and was admitted to the Children's Clinic of San Anselmo.
Powers/Tactics: notes:
Buy off END cost on Dmg. Red costs 1 pt.
2d6 Ego Attack, autofire (+3/2), invisible (+1/2), zero END (+1/2), AOE radius 128" nonselective (+3/4), increased radius (+1/4)